Votes
17
Product:
Character Creator 3
Version:
3.04
Status:
Active
Issue 5814
Can you add a way to remove eyelash geometry?
The eyelash is a huge problem when trying to create highly optimised models for Unity. When using tools within Unity to optimise your models, the eyelashes end up as opaque blocks, unless they are given their own mesh and material. This means 2 additional draw calls (4 when lighting is applied). Can you add a toggle/morph to remove eyelash geometry or add them to a separate mesh?

While it is possible to cut them from the mesh, due to the small size of the polys, this is really time consuming and fiddly work. I need to do dozens of these - help!
OS: Windows 10
  •  10
  •  2617
Submitted bydaithi
1 2
COMMENTS (10)
disoja9630
you still can't remove it?? what
brian_52_80
It is unbelievable that the eyelashes are part of the main mesh. This does nothing but cause endless problems. Please fix this.
daithi
There is a separate eyelash mesh option in the export options now. Works for me. Thanks for adding!
lawwlekluze
Seriously, CC3 Eyelahses have to be seperated from body mesh.
mrtobycook
Yes please please add this. It's really frustrating when working with Motionbuilder as well - because it reads the eyelashes incorrectly, no matter what. They appear as large brown slabs.
1 2