The eyelash is a huge problem when trying to create highly optimised models for Unity. When using tools within Unity to optimise your models, the eyelashes end up as opaque blocks, unless they are given their own mesh and material. This means 2 additional draw calls (4 when lighting is applied). Can you add a toggle/morph to remove eyelash geometry or add them to a separate mesh?
While it is possible to cut them from the mesh, due to the small size of the polys, this is really time consuming and fiddly work. I need to do dozens of these - help!
When converting to a game base, there is an option to separate eyelashes. Select this. Then in Unity, remove the second material from the body. This doesn't remove the mesh, but does make the eyelashes invisible, allowing the body and clothing to be atlased into a single material.
you still can't remove it?? what
It is unbelievable that the eyelashes are part of the main mesh. This does nothing but cause endless problems. Please fix this.
There is a separate eyelash mesh option in the export options now. Works for me. Thanks for adding!
Seriously, CC3 Eyelahses have to be seperated from body mesh.