60 issues found

2

Votes
Active
Merging all of the components of the skin texture material is really counterproductive for game development. Why on earth would we want this? make the material slightly more complicated and leave the individual layers intact so that we can make changes in the engine. for example if I want facepaint...More
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Submitted by SeanPollman

0

Votes
Assigned
Why is my exported character not looking the same in Ue4 as in CC3 ? I used the maximum resolution in export settings and the UE4 import plugin
Your software is advertised to do this without the need for any other plugins ,so please explain why it is not working as advertised...More
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Submitted by blade.stoned

0

Votes
Active
I reported this problem already in issue 6780, but the ticket was simply closed ...
Here is another example that shows the problem of too-bright skin in ue4.
Here, I experimented with a cavity map as blend map that is transferred correctly while the rest of the face is too bright. The torso...More
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Submitted by Mikay²

1

Votes
Active
Hi i made several characters to be used as characters in my gamejam project for Epic Games, i try to keep my final game lower than 1gb so i convert my characters to Game base and export!
Unfortunatly convert to Game Base is a way with no return and also i cant use my morphs anymore to make...More
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Submitted by jacomeliluciano

0

Votes
Not Reproducible
Hi,
I encounter problems when importing into unreal engine 4.24 using auto-setup for UE4 for certain garments in the bundle CC Essential Clothing & Fabric buy on May 27th 2020 in Export Version, AND Professional Outfits-Cloth Bases Bundle
When I import an buged cloth :...More
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Submitted by karim_701963

0

Votes
Active
The Character creation tool icon is giant in the toolbar, rarely used by myself, and knocks important debug information off the toolbar to the right and puts that into a drop down. Since your tool is accessible elsewhere please don't do this....More
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Submitted by james.scarafone

3

Votes
Active
With this idea I'd like to fully revolutionize cartoon character building by having a Photobooth Plugin for CC3/4
I see the plugin fully automating/capturing all necessary parts instantly for 360 Characters
*Captures from Cartoon Shaded Characters...More

2

Votes
Active
It is extremely tedious to export and import every character in Unreal Engine. I wish we could simply select a bunch of face morphs that we can export with a model and then we could simply randomize or set the mix of morphs for minor characters in the game engine so that we do not have to export...More
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Submitted by Mikay²

1

Votes
Active
hi i have been trying to export a hi res mesh from cc3, of about 50k - 100k poly, without any success, just wondering if you had any suggestions thanks, i have tried instalod and fbx but everytime it just exports at the base mesh level of 16k ?...More

1

Votes
Not Reproducible
Attached some images to show my problem. Used the default girl to be certain that I've not introduced anything of my own.
Exported with Unreal tool preset + Custom animations (4 simple poses) + Universal T-pose Editing activated (but the problem occurs with it disable too)
The Skeletal Mesh...More
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Submitted by artDS
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