51 issues found

1

Votes
Not Reproducible
Attached some images to show my problem. Used the default girl to be certain that I've not introduced anything of my own.
Exported with Unreal tool preset + Custom animations (4 simple poses) + Universal T-pose Editing activated (but the problem occurs with it disable too)
The Skeletal Mesh...More
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Submitted by artDS

0

Votes
Released
Steps to Reproduce the issue:
1. Start importing of the character
2. Chose Shader...More
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Submitted by apesobaka

0

Votes
Released
The auto setup doesn't work when I use the Mannequin skeleton.
I even tested this with the CC3 base model that opens in Character Creator 3 and tested it in a brand new project in Unreal 4.23. I followed all the steps, even clicked "import all". The auto setup without the mannequin worked...More
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Submitted by Mikay²

0

Votes
Closed
I tested a few of your shaders and tesselation only worked on the RL_Standard shader. On the other shaders such as RL_HQSkin it doesn't have any effect....More
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Submitted by Mikay²

26

Votes
Active
Hi,
When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low...More
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Submitted by marek.abramczyk

0

Votes
Closed
On a specific project in Unreal when importing characters using the CC Setup tool, the characters are not loading their skin when trying to display them as either HQ or LW Shaders. Standard shader will display correctly. But when switching to either HQ or LW the skin's are just white, head...More
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Submitted by SafetySkills

0

Votes
Active
HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

0

Votes
Not a Bug
Auto setup not working at all in a fresh c++ project. I hope this video helps.
https://www.youtube.com/watch?v=2cCvyaly_38...More
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  •  609
Submitted by kmitchell.12catblackstudios

0

Votes
Assigned
When I hit the CC Setup plugin button in UE 4 the window that pops up to select Shader Type : Standard Shader, LW Shader, and HQ Shader, the window is only half size and not all the options are visible. A screen shot is provided to show the problem. The Ok and Cancel buttons are not visible...More
  •  2
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Submitted by joelang4

1

Votes
Assigned
When importing a model into the Unreal Engine 4, the HQ shader option is not visible unless I change my Windows scaling options on my computer to 100% (My original scaling is 150%)
This seems to be an issue for 4k Monitors....More
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  •  657
Submitted by JoshA3D
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