When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly it is a problem when developing a game. I would be very grateful if you can solve it.
Or that 1 FBX can be exported with multiple animations from 3DExchange (obviously with the corresponding frames for each animation) and that they add more rigs to 3DExchange (birds, animals with tails) would be very useful to have a faster development.