Bug steps : 1. uploaded a.fbx (made in autodesk maya) 2. followed the rigged steps and try to export with settings Character only, Unreal Engine 5.6, texture size original and not embed texture...More
Steps to Reproduce: 1. Created a character in Maya, fully UV'd (I've tested with multiple UV sets and a single UV set) 2. Go through the rigging process (I did 3 chain fingers)...More
After rigging all the color vertex information seems to be lost how we can keep them ? this tool is interesting but if cannot save color of my character i cannot use it Thanks you...More
Hello, I did make sure my system clock is set to automatic. I receive an error when trying to upload my character to ActorCore. I have tried with my own model and with just using the sample model Craig. With the sample model Craig, I just click through to test, and try to upload the model....More
Pose offset rigs upload to Acter Core, I see them working on the website, but downloading them (into Blender) the offsets are not coming thru, the arms are still entering the body, vs using the corrected pose offset rig....More
I open AccuRig standalone app on windows 11; I do what needs to be done, then close it (clicking 'X' in top right corner), yet it remains open in task manager taking 10-15% of CPU usage. You have to open task manager and end the task manually....More
I use an obj file as its input. After body rig, hand rig, choosing motion, then export FBX (any target app). I tried the fbx in blender and autodesk FBX review. Both show T-pos only. The AccuRig version is 1.3.9. Please help. Thank you....More
Creating a character in Accurig, I’ve adjusted the bone rotations to fix the head, feet etc with the offsets panel on the right side. None of the offsets are applied when I export the model for Unreal. ??...More