178 issues found

0

Votes
Assigned
Bug steps :
1. uploaded a.fbx (made in autodesk maya)
2. followed the rigged steps and try to export with settings Character only, Unreal Engine 5.6, texture size original and not embed texture...More
  •  1
  •  313
Submitted by poubellemail1333

0

Votes
Not Reproducible
Steps to Reproduce:
1. Created a character in Maya, fully UV'd (I've tested with multiple UV sets and a single UV set)
2. Go through the rigging process (I did 3 chain fingers)...More
  •  1
  •  582
Submitted by michaelkocha

0

Votes
Not Reproducible
After updating the ActorCore application, when I try to upload a model, it gets stuck at 10%...More
  •  1
  •  1212
Submitted by heikuixian

0

Votes
Not Reproducible
After rigging all the color vertex information seems to be lost
how we can keep them ? this tool is interesting but if cannot save color of my character i cannot use it
Thanks you...More
  •  1
  •  1126
Submitted by abomala54

0

Votes
Assigned
Hello, I did make sure my system clock is set to automatic. I receive an error when trying to upload my character to ActorCore. I have tried with my own model and with just using the sample model Craig. With the sample model Craig, I just click through to test, and try to upload the model....More
  •  1
  •  1435
Submitted by patrick.j3v

1

Votes
Assigned
As I mentioned, as of today, after updating the application, this issue applies to all the models I upload; it gets stuck at 70%....More
  •  1
  •  1430
Submitted by serhatcanpolat96

0

Votes
Not Reproducible
Pose offset rigs upload to Acter Core, I see them working on the website, but downloading them (into Blender) the offsets are not coming thru, the arms are still entering the body, vs using the corrected pose offset rig....More
  •  1
  •  1563
Submitted by johnkarner

0

Votes
Not Reproducible
I open AccuRig standalone app on windows 11; I do what needs to be done, then close it (clicking 'X' in top right corner), yet it remains open in task manager taking 10-15% of CPU usage. You have to open task manager and end the task manually....More
  •  1
  •  1385
Bug
Submitted by Freshness34

0

Votes
Active
I use an obj file as its input. After body rig, hand rig, choosing motion, then export FBX (any target app). I tried the fbx in blender and autodesk FBX review. Both show T-pos only. The AccuRig version is 1.3.9. Please help. Thank you....More
  •  1
  •  610
Submitted by mj.city

0

Votes
Not Reproducible
Creating a character in Accurig, I’ve adjusted the bone rotations to fix the head, feet etc with the offsets panel on the right side. None of the offsets are applied when I export the model for Unreal. ??...More
  •  1
  •  564
Bug
Submitted by cflowers
1234 5 6789 ... 18