178 issues found

0

Votes
Not Reproducible
When importing characters nothing happens in version 1.3.9. Everything worked correctly in previous versions but now I can't roll back....More
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Submitted by stefanoderoia

0

Votes
Not a Bug
1. Open the AccuRIG app
2. Rig your character
3. Check Animation...More
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Submitted by harry.kunz0

0

Votes
Released
Hi, I bought animation, order 638668306985834507
Can't download it mirrored...More
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Submitted by toxa.zolotov

0

Votes
Assigned
Exported and downloaded a bunch of animations for Unity, however they all came out with single frame tposes. Testing them in Blender yields the same results, all t-poses. Better FBX importer shows many keyframes, however with no animation, just t pose.
Using animations exported for Blender...More
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Submitted by crewfroebel

0

Votes
Not Reproducible
When I rig a character mesh and save the accurig file into a .ini then load the saved accurig .ini file it is scaled down a hundred times....More
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Submitted by mangarookie

0

Votes
Assigned
CODE
This XML file does not appear to have any style information associated with it. The document tree is shown below.
<Error>...More
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Submitted by websiteoffice123

0

Votes
Active
Hi , I would love to see Detectives and Crime Scene Investigator actors in Actorcore including animations as well. For example, examining the crime scene, taking photographs, talking to witnesses, communicating with each other sharing information, observing the area of the crime, dusting for...More
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Submitted by wintoons

0

Votes
Not Reproducible
I downloaded the rigged character following your tutorial and tried to import it into Maya.
it pops out a warning window every time, saying: The FBX plug-in has detected
Non-uniform scaling values. The following nodes (or their parents) have non-standard Maya scaling inheritance (RSrs). The...More
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Submitted by david.wei

2

Votes
Active
Unable to export the file *Failed to upload files*...More
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Submitted by Unknown User

0

Votes
Active
Hi there, I hope you're doing well.
I'm currently encountering an issue with accuRIG and Unreal Engine. I use a metahuman for vtubing, and for body rigging, I rely on one of your motions. Previously, I worked with accuRIG version 1.0.3, and everything functioned smoothly.
My workflow involved...More
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Submitted by hello_767174
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