Exported and downloaded a bunch of animations for Unity, however they all came out with single frame tposes. Testing them in Blender yields the same results, all t-poses. Better FBX importer shows many keyframes, however with no animation, just t pose. Using animations exported for Blender...More
Hi , I would love to see Detectives and Crime Scene Investigator actors in Actorcore including animations as well. For example, examining the crime scene, taking photographs, talking to witnesses, communicating with each other sharing information, observing the area of the crime, dusting for...More
I downloaded the rigged character following your tutorial and tried to import it into Maya. it pops out a warning window every time, saying: The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents) have non-standard Maya scaling inheritance (RSrs). The...More
Hi there, I hope you're doing well. I'm currently encountering an issue with accuRIG and Unreal Engine. I use a metahuman for vtubing, and for body rigging, I rely on one of your motions. Previously, I worked with accuRIG version 1.0.3, and everything functioned smoothly. My workflow involved...More