178 issues found

1

Votes
Not Reproducible
I keep getting the error that my polycount for my imported mesh is too high (above 600K) when it is clearly not.
I have checked my polygon count in my 3D app, and it is well below 600K. I even reduced the polygon count by HALF just to be sure, and Accurig still thinks its above 600K.
How can...More
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Submitted by ssjenforcer191191191

0

Votes
Active
With the latest 1.3.5, the login screen doesnt pop up. Therefore I am logged in only as "User". I can rig and export it locally, but cannot upload the character to Actorcore. It says always that all slots are full.
I tried to reinstall it several times and tried to run it in Admin mode.
Unfortunately...More
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  •  772
Submitted by dino.odobasic

0

Votes
Assigned
In Maya, when you bring a FBX (maya template) from AccuRig the geo is rotated forward if its 180 cm or more (6 ft or more).
If it is 2 cm (tiny), then the object is NOT rotated forward but you can see that the skeleton is rotated -90 and
It also generates v_none for every geo you use in the...More
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  •  888
Submitted by julez4002

0

Votes
Not Reproducible
1) Install accuRIG 1.3.3 on Windows 11. (Don't start from installer, or do, it doesn't seem to matter).
2) Double click on desktop shortcut.
3) Window appears...More
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  •  1113
Bug
Submitted by Arlorean

0

Votes
Assigned
After successfully importing a character and rigging, I am unable to export to ActorCore.
When clicking the window "Upload to Actorcore", the process stops at 10% and results in the error
"error occured while uploading character to actorcore"...More
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  •  1064
Submitted by pedrofirmino7

0

Votes
Released
I imported the rig i rigged the body. Than went to "Check Animation" At 80%-95% it crashed for every character i do....More
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  •  1437
Bug
Submitted by buddylovesfrenchfries

0

Votes
Assigned
Hi,
I use the programs:
iClone7, AccuRIG_1.1.0 and 3DXchange7....More
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  •  776
Submitted by Gyoergy

0

Votes
Not a Bug
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)...More
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  •  1464
Submitted by spaehling

1

Votes
New
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More
  •  2
  •  1428
Submitted by 1018512199

0

Votes
Active
-export an iavatar from AccuRIG
-Open it in iclone7
-error message: Fail to load the file...More
  •  2
  •  1606
Submitted by danhtran.artist
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