Most UV shells disappear upon export of a rigged character
Steps to Reproduce:
1. Created a character in Maya, fully UV'd (I've tested with multiple UV sets and a single UV set) 2. Go through the rigging process (I did 3 chain fingers) 3. Export the model for Unreal 4. Import the model into Maya or Unreal and check the UV's
Expected Results:
All UV's and UV Sets intact as they were when I exported from Maya