Votes
0
Product:
ActorCore
Version:
1.0
Status:
Active
Issue 12316
Most UV shells disappear upon export of a rigged character
Steps to Reproduce:

1. Created a character in Maya, fully UV'd (I've tested with multiple UV sets and a single UV set)
2. Go through the rigging process (I did 3 chain fingers)
3. Export the model for Unreal
4. Import the model into Maya or Unreal and check the UV's

Expected Results:

All UV's and UV Sets intact as they were when I exported from Maya

Actual Results:

Missing UV shells or missing UV's entirely.
OS: Windows 10
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Submitted bymichaelkocha
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