Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters. For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
I came across actor core when I was looking for animations for game dev, there are so many random movement animations but no animations that can be used for creating LOCOMOTION, motions like turning, stand to sit, sit to stand, walk start - stop....etc. It would be great if there were complete...More
So you're telling me that with all the animations you've added about cars/driving, etc., there's no “fasten your seatbelt” animation? :/ That's really shameful. It's essential when you're in a car......More
Hello! Could you tell me why the AccuRIG 2.0. program keeps crashing? I downloaded it from the link, but everything works fine. The character loads, or it crashes when I place dots on the body or when I press my fingers. The loading time reaches 65%, and then the program crashes. I registered...More
My name is Yonatan Getachew (email: yonatangetachew08@gmail.com), and I’m a DAZ Studio user. I would like to suggest that the AccuRIG development team consider adding native support for DAZ Genesis figures—such as Genesis 8 and 9—within the AccuRIG desktop application. Specifically, it would...More
Hi, I'm trying to buy models and motion from Spain, but every time I try to check out, I get the message: Sorry, we couldn't process your payment." I've seen that other users are experiencing the same problem. And we've tried with multiple cards, both credit and debit. It worked on none....More
After going through the rigging process, AccuRIG has stopped showing the 3D model in the final "Check Animation" step after hand rigging. I'm on Windows 10 with an RTX 3070 on version 1.3.8. I've tried: - Reinstalling AccurRIG...More
If you have a character that the auto bone detect does not work properly, fixing the position of the bones is next to impossible. since all movement is 'screen relative' , a small / slight movement in screen space ALWAYS ends up moving the bone significantly in the 'depth' of the scene, so...More
I keep getting the error that my polycount for my imported mesh is too high (above 600K) when it is clearly not. I have checked my polygon count in my 3D app, and it is well below 600K. I even reduced the polygon count by HALF just to be sure, and Accurig still thinks its above 600K. How can...More