126 issues found

1

Votes
Active
Been wanting animation pack(s) for sports, football / soccer, tennis, basketball etc. Basically all sports would be great....More
  •  0
  •  102
Submitted by mp3rayne

1

Votes
Active
I have a problem uploading a character on actorcore. After successfully rigging the character (accurig 1.3.2), I click on the upload to ActorCore button, but it says "actor count exceeded!. Although I don’t have a single uploaded actor on my account!!! Help me fix the problem. what should I...More
  •  3
  •  225
Submitted by slega237

1

Votes
Not Reproducible
Open and load character
After rig until to finalize... when calculating and suddenly out...More
  •  3
  •  193
Submitted by long.nguyen.hoang903

1

Votes
Not Reproducible
I open the software
I choose the file to import
loads it well...More
  •  9
  •  344
Submitted by alfredo.vaglieco

1

Votes
Assigned
I'm getting this when trying to upload to ActorCore after rigging in AccuRig....More
  •  4
  •  570
Submitted by tleedz

1

Votes
Not Reproducible
When I try to import an FBX file into Unreal Engine and enable the options "Use T0 As Ref Pose" and "Import Morph Targets," it causes the program to crash. I tried UE5.2, 5.1, 5.0 but all shows the same problem. I attempted to use different versions of Unreal Engine (specifically UE5.2, 5.1...More
  •  1
  •  383
Submitted by funza15

1

Votes
Not Reproducible
When loading an FBX file. The application turns white. There is no exit or minus option either but the window is still moveable....More
  •  1
  •  301
Submitted by thomasblackfire0

1

Votes
Not Reproducible
my file is onl 17.2 MB help- and the loading it always jump to 18% and the 24% and then 98% but still error to import...More
  •  1
  •  351
Submitted by adek.unyu123

1

Votes
Active
Frankly it's kind of wild to me that this isn't an option by default but please add a delete button to ActorCore so I can delete unneeded/unneccessary models from the system when done with them. I've uploaded models for testing purposes and have no intention of actually using them in production...More
  •  0
  •  205
Submitted by john.obrien77

1

Votes
Active
Will be nice to increase the maximum polycount ,specially for Zbrush posing transpose master).
Blender accept more heavy meshes for rigging...More
  •  0
  •  373
Submitted by Sylus
12 3 456789 ... 13