Hitting the plus(+) button links to the website but after adding them to my inventory neither are they in the gallery or is there any instructions how to get them into AccuRig. Is there something I'm missing?...More
I have rigged a custom character in AccuRIG and used Pose Offsets to fine tune the character rig. When I upload the character to Actor Core and export Motions with the Unreal Engine profile, if I import them in UE5 animations have the original pose instead of the one that I fine tuned with...More
So this software just adds skeleton without any controllers? Or Maya(2020) imported it with somekind of error? If it's just a skeleton, then I dont get the purpose of this software....More
It would be really nice if we could adjust the motion capture with more granular settings. If you know Mixamo, they have settings like "Style, Overdrive, Stance, Energy Level, Distance (for a jumping capture), Enthusiasm, Hit Intensity" etc. all dependend of the kind of capture....More
The new interaction animations are really cool, kudos to that! The dance animations are also cool. I was wondering if you guys can create animations for couple dancing or something like Waltz, Rumba, Foxtrot, Ballroom dances. It would be helpful for us creators. Thank you for your hardwork...More
Guys, who shoots like that? lol It's so obvious that who put the suit on had no idea about dribbling and shooting. It's just ridiculous. My eyes hurts after looking at those animations as a basketball fan....More
with all the new and different dances available I think Woo walk is a popular dance and it would be cool to have it as an animation available for purchase I don't care if it cost 6$ or100$ I think it would be so cool to use for alot fo 3D projects and alot of people might be interested to add...More
I decided to give actorcore a try. I purchased 'Sitting Pose 01'. After the character sits, she slides, and then stands. The expected behavior is just to sit until it's time to stand....More
You have some animations marked as loops (Walk01, Relaxed Walk, etc) but when looped they jump even with zero root motion. This is unlike other motion animations where you can repeat the same animation over and over to make a long walk cycle, etc. How are these supposed to be used for more...More