99 issues found

2

Votes
Active
24-8-2022
hi all
I have just tested the new auto rigging it is wonderful but it is in the early stages of development...More
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Submitted by r78zj99

2

Votes
Active
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
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Submitted by maks2004233

2

Votes
Active
I came across actor core when I was looking for animations for game dev, there are so many random movement animations but no animations that can be used for creating LOCOMOTION, motions like turning, stand to sit, sit to stand, walk start - stop....etc.
It would be great if there were complete...More
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Submitted by dennismalyk1

1

Votes
Not Reproducible
Open and load character
After rig until to finalize... when calculating and suddenly out...More
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Submitted by long.nguyen.hoang903

1

Votes
Not Reproducible
I open the software
I choose the file to import
loads it well...More
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Submitted by alfredo.vaglieco

1

Votes
Not Reproducible
When loading an FBX file. The application turns white. There is no exit or minus option either but the window is still moveable....More
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Submitted by thomasblackfire0

1

Votes
Not Reproducible
my file is onl 17.2 MB help- and the loading it always jump to 18% and the 24% and then 98% but still error to import...More
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Submitted by adek.unyu123

1

Votes
Active
hello
I think it would be a great addition to your motions packs if you record, human daily routines, like:
sleeping, (and sleeping movements), waking up, brushing teeth or hair, showering , looking at mirror...More
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Submitted by ar.sardar

1

Votes
Active
Frankly it's kind of wild to me that this isn't an option by default but please add a delete button to ActorCore so I can delete unneeded/unneccessary models from the system when done with them. I've uploaded models for testing purposes and have no intention of actually using them in production...More
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Submitted by john.obrien77

1

Votes
Active
Will be nice to increase the maximum polycount ,specially for Zbrush posing transpose master).
Blender accept more heavy meshes for rigging...More
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Submitted by boulentsylvain
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