Hello, I am writing to follow up on my previous message regarding the payment issue I am experiencing on your site. Despite following all the suggested steps, I am still unable to complete my purchase. Here are the steps I have already taken: 1. Tried using different web browsers....More
constantly errors out and I can never upload characters. It reaches 10% and bugs out and its been happening every project making this software redundant for me even after i've paid for motions etc....More
With the latest 1.3.5, the login screen doesnt pop up. Therefore I am logged in only as "User". I can rig and export it locally, but cannot upload the character to Actorcore. It says always that all slots are full. I tried to reinstall it several times and tried to run it in Admin mode. Unfortunately...More
I'm trying to upload my rigged character to ActorCore from the app, but I keep receiving an error message saying I exceeded the personal actor limit (maximum 3), even after deleting all my characters on the site. I feel there might be a better way to log in and out of my account on the app...More
Certain Fbx Characters (Blender xported) are not Visible in Accurig 1.3.4. You can rig them (auto) and after the Process has finished char become visible. See Attachements. Win10, 32Gb, Gtx1080ti...More
I am reaching out to you regarding a persistent issue I am encountering with AccuRIG. Despite numerous attempts, I have been unable to upload any of my actor models to Actorcore. Each time I attempt to do so, I receive the following error message: "Error Occurred while uploading character to...More
In Maya, when you bring a FBX (maya template) from AccuRig the geo is rotated forward if its 180 cm or more (6 ft or more). If it is 2 cm (tiny), then the object is NOT rotated forward but you can see that the skeleton is rotated -90 and It also generates v_none for every geo you use in the...More