In Maya, when you bring a FBX (maya template) from AccuRig the geo is rotated forward if its 180 cm or more (6 ft or more). If it is 2 cm (tiny), then the object is NOT rotated forward but you can see that the skeleton is rotated -90 and It also generates v_none for every geo you use in the...More
1) Install accuRIG 1.3.3 on Windows 11. (Don't start from installer, or do, it doesn't seem to matter). 2) Double click on desktop shortcut. 3) Window appears...More
I downloaded the rigged character following your tutorial and tried to import it into Maya. it pops out a warning window every time, saying: The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents) have non-standard Maya scaling inheritance (RSrs). The...More
After successfully importing a character and rigging, I am unable to export to ActorCore. When clicking the window "Upload to Actorcore", the process stops at 10% and results in the error "error occured while uploading character to actorcore"...More
Hi there, I hope you're doing well. I'm currently encountering an issue with accuRIG and Unreal Engine. I use a metahuman for vtubing, and for body rigging, I rely on one of your motions. Previously, I worked with accuRIG version 1.0.3, and everything functioned smoothly. My workflow involved...More