I open AccuRig standalone app on windows 11; I do what needs to be done, then close it (clicking 'X' in top right corner), yet it remains open in task manager taking 10-15% of CPU usage. You have to open task manager and end the task manually....More
There could be a preset for toony finger rigs with less than 3 finger bones as the one in the pic. You can see that the tip bones will end either out of too close to the middle segment bone, which is kinda bad as deleting bones in other programs could break stuff later. AccuRig is much preferred...More
Dear Accurig Support Team, I am writing from China and currently unable to access Accurig services. When attempting to log in, I consistently encounter a “403 Forbidden” error. Could you kindly: Confirm the exact official service URL(s) currently valid for users in China?...More
ActorCore is an incredible tool for simplifying character animation workflows, but I believe it could be further improved with the addition of more foundational animations. Specifically, animations such as: Turning in place Starting to run from standing...More
I use an obj file as its input. After body rig, hand rig, choosing motion, then export FBX (any target app). I tried the fbx in blender and autodesk FBX review. Both show T-pos only. The AccuRig version is 1.3.9. Please help. Thank you....More
Creating a character in Accurig, I’ve adjusted the bone rotations to fix the head, feet etc with the offsets panel on the right side. None of the offsets are applied when I export the model for Unreal. ??...More
I used Actor Core Accurig to give my model a rig to control. once i was done, I downloaded auto setup for blender to riggify the model once ported from Accurig. first, the models rest pose was odd, i had to clear all transformations for it to have a normal t pose. second, when i riggified it...More
Hello, The site has an issue and I cannot login neither explore the site. Please fixed it as soon as possible. I need to purchase some animations....More