I use an obj file as its input. After body rig, hand rig, choosing motion, then export FBX (any target app). I tried the fbx in blender and autodesk FBX review. Both show T-pos only. The AccuRig version is 1.3.9. Please help. Thank you....More
Creating a character in Accurig, I’ve adjusted the bone rotations to fix the head, feet etc with the offsets panel on the right side. None of the offsets are applied when I export the model for Unreal. ??...More
I used Actor Core Accurig to give my model a rig to control. once i was done, I downloaded auto setup for blender to riggify the model once ported from Accurig. first, the models rest pose was odd, i had to clear all transformations for it to have a normal t pose. second, when i riggified it...More
Hello, The site has an issue and I cannot login neither explore the site. Please fixed it as soon as possible. I need to purchase some animations....More
Greetings, there is a shockingly low to almost non-existent assortment of romantic animations. Not just here, but in Epic's FAB Marketplace as well. Another romantic interaction pack, I think, will be a great reprieve from all of the combat / movement / action that already exist in various...More
Mirror and Move in place options seem to only work half the time for me. I'm using Firefox. This issue has been ongoing ever since I first purchased motions a few months back....More