73 issues found

0

Votes
Not Reproducible
When I rig a character mesh and save the accurig file into a .ini then load the saved accurig .ini file it is scaled down a hundred times....More
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Submitted by mangarookie

2

Votes
Not Reproducible
I am unable to load the sample character; even the FBX and OBJ software are completely not working for me.”
please look in to this...More
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  •  296
Submitted by abrar1111

0

Votes
Assigned
constantly errors out and I can never upload characters. It reaches 10% and bugs out and its been happening every project making this software redundant for me even after i've paid for motions etc....More
  •  3
  •  285
Submitted by Neves.Branden

0

Votes
Active
With the latest 1.3.5, the login screen doesnt pop up. Therefore I am logged in only as "User". I can rig and export it locally, but cannot upload the character to Actorcore. It says always that all slots are full.
I tried to reinstall it several times and tried to run it in Admin mode.
Unfortunately...More
  •  2
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Submitted by dino.odobasic

0

Votes
Active
I'm trying to upload my rigged character to ActorCore from the app, but I keep receiving an error message saying I exceeded the personal actor limit (maximum 3), even after deleting all my characters on the site. I feel there might be a better way to log in and out of my account on the app...More
  •  0
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Submitted by wellwiller

0

Votes
Not Reproducible
Certain Fbx Characters (Blender xported) are not Visible in Accurig 1.3.4. You can rig them (auto) and after the Process has finished char become visible. See Attachements.
Win10, 32Gb, Gtx1080ti...More
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Submitted by K_Digital

1

Votes
Assigned
I am reaching out to you regarding a persistent issue I am encountering with AccuRIG. Despite numerous attempts, I have been unable to upload any of my actor models to Actorcore. Each time I attempt to do so, I receive the following error message: "Error Occurred while uploading character to...More
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Submitted by asyncresearchinstitute

0

Votes
Assigned
In Maya, when you bring a FBX (maya template) from AccuRig the geo is rotated forward if its 180 cm or more (6 ft or more).
If it is 2 cm (tiny), then the object is NOT rotated forward but you can see that the skeleton is rotated -90 and
It also generates v_none for every geo you use in the...More
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Submitted by julez4002

0

Votes
Not Reproducible
1) Install accuRIG 1.3.3 on Windows 11. (Don't start from installer, or do, it doesn't seem to matter).
2) Double click on desktop shortcut.
3) Window appears...More
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Bug
Submitted by Arlorean

0

Votes
Not Reproducible
I downloaded the rigged character following your tutorial and tried to import it into Maya.
it pops out a warning window every time, saying: The FBX plug-in has detected
Non-uniform scaling values. The following nodes (or their parents) have non-standard Maya scaling inheritance (RSrs). The...More
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  •  280
Submitted by david.wei