31 issues found

0

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Hi , I would love to see Detectives and Crime Scene Investigator actors in Actorcore including animations as well. For example, examining the crime scene, taking photographs, talking to witnesses, communicating with each other sharing information, observing the area of the crime, dusting for...More
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Submitted by wintoons

0

Votes
Not Reproducible
I downloaded the rigged character following your tutorial and tried to import it into Maya.
it pops out a warning window every time, saying: The FBX plug-in has detected
Non-uniform scaling values. The following nodes (or their parents) have non-standard Maya scaling inheritance (RSrs). The...More
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Submitted by david.wei

2

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Active
Issue 1: Application Crash on Upload to AccuCore
Steps to Reproduce:
1. load and rig character in to AccuRig...More
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Submitted by bryanebentley81

0

Votes
Assigned
Hi, I have a bug with eyelashes. Body mesh with eyelashes mesh, and have one material. So I cant change it only for eyelashes. Only with body...More
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Submitted by coordinator

2

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Active
hello
I think it would be a great addition to your motions packs if you record, human daily routines, like:
sleeping, (and sleeping movements), waking up, brushing teeth or hair, showering , looking at mirror...More
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Submitted by ar.sardar

0

Votes
Assigned
Hi,
I use the programs:
iClone7, AccuRIG_1.1.0 and 3DXchange7....More
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Submitted by Gyoergy

0

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Active
When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
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Submitted by asyncresearchinstitute

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I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
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Submitted by kboy7573

2

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I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
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Submitted by 807110963

0

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Active
Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
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Submitted by spaehling
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