48 issues found

1

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I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
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Submitted by 807110963

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Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
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Submitted by spaehling

0

Votes
Not a Bug
I'm using Accurig 1.0.5, Free version
When I try to export the rig and animation to FBX to Blender, it gets stuck at 60% in all the models... I've finally found that it's because of the naming conventions. I always use the underscore "_":
"Neanderthal_Woman_NoBonesJoined"...More
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Submitted by inigofrm

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Hi everyone, I'm new to Accurig and noticed that it seems to be missing settings for specific rotation angles like 15, 30, 45, 90 and more in the x, y, z axes. In order to better observe the location where the joints will be placed, I hope it will be updated as soon as possible.
Thank you for...More
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Submitted by eliteforcevn

0

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Not a Bug
1. Open AccuRig and rig character
2. export rigged character with "unreal" in exporter
3. open maya and import character...More
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Submitted by spaehling

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Not a Bug
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)...More
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Submitted by spaehling

0

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Not a Bug
1. Run character thorugh accu rig
2. Export it (I used Maya in this case)
3. Open it in Maya...More
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Submitted by spaehling

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Hey,
like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures.
On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
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Submitted by spaehling

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Assigned
I have cleaned out a mixamo skeleton from everything except the mesh and exported as FBX
Blender 3.3 Export FBX ( Removed: Mixamo skeleton, shape keys and vertexgroups)
https://drive.google.com/file/d/1-Uxz6qdcmC_fC-WYCR1qCRFxV6ZO-Ocp/view?usp=share_link...More
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Submitted by doubblesixx

0

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being able to view mesh when placing guides would be great.
when the custom model has specific topology on knees and elbows it would be great to easily see it...More
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Submitted by jamie3d
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