Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body As I am modelling for VR my character is merged into 1 model with multiple materials, reducing the overall drawcalls. But by taking this approach it seems I cant use AccuRIG, but have to use either Modelling applications or Mixamo, but would like to use this app as its skinning is ace!
It would also be beneficial to have a much simpler skeleton choice on export for Unity (without all the twist, elbow extra joints and mouth/tongue joints) which dont match up anyway. As the current skeleton count and workflow is overkill for lower end devices.
I can still rig inside accuRIG if i keep models separate and transfer skin weights in Maya to a new Merged model
Similar issue, even embedding textures inside of a model doesn't help, imported model turns white on import, and after export, it only has 1 material despite original having more, can confirm happened with 2 different models
Attaching models, you can try running them through AccuRIG and see if it keeps all materials intact, because it did not for me
SAME. Id love to use Accurig for my project but they completely erase all UVs on export. I tried all combinations of exporting for maya/unreal and checking embed texture, and setting up the textures inside maya beforehand, but UVs still get erased every time in accurig
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Can you send your file to us for testing? Thank you.
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