Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body As I am modelling for VR my character is merged into 1 model with multiple materials, reducing the overall drawcalls. But by taking this approach it seems I cant use AccuRIG, but have to use either Modelling applications or Mixamo, but would like to use this app as its skinning is ace!
It would also be beneficial to have a much simpler skeleton choice on export for Unity (without all the twist, elbow extra joints and mouth/tongue joints) which dont match up anyway. As the current skeleton count and workflow is overkill for lower end devices.
I can still rig inside accuRIG if i keep models separate and transfer skin weights in Maya to a new Merged model