Votes
2
Product:
ActorCore
Version:
1.0
Status:
Active
Issue 8829
exporting from the new auto rigging
24-8-2022


hi all

I have just tested the new auto rigging it is wonderful but it is in the early stages of development

only tested with fbx files into iclone 7 & 8

well, if you are using 7 pipeline then you have no trouble

as they come in as a T pose, if not converted

which it hard to apply motion

one has mention that --- mixamo. --- does as well then go with the flow on that

and give the team opportunity to develop their own style

I hope i have been helpful to all

from Alan
OS: Windows 10
Attachment:
  • 8 screen shot.jpg
  • 7 screen shot.jpg
  • testing new rigging.gif
  •  3
  •  442
Submitted byr78zj99
1
COMMENTS (3)
r78zj99
My comment 

Hello again to all

Many thanks to the team

Still learning


Sorry about the video being removed
Just had the wonderful auto rigging in it early stages
And very thankful to the team

Being reading some common issues

1.	Check the capabilities of your machine like – RAM, CPU & so on
2.	Back compatibility issues because new complex model being send from cc4 to Iclone 7 doesn’t support motions in fbx format but the good news is. If you were a previous owner of the pipeline version then you are in luck. Check their timeline as to the reason why about integration.
 From Alan
r78zj99
yes, Soya

cc4 can support both avatar & fbx  -- see zip video

where as iclone 7 pipeline also can support  (in fbx)

from Alan

for whose using the old 7 pipeline see gif

being helpful to all
Attachment:
  • pipeline showing.gif
Feedback Tracker Admin
Hi Alan,

I would like to remind you that when a FBX is loaded into an iC7 or iC8, its type will be a prop instead of a character. They can't apply the character's motions. However, you can use the CC4 characterize functions to turn these props into non-standard characters.


Soya
Reallusion
Attachment:
  • prop.jpg
1