Hey, like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures. On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
being able to view mesh when placing guides would be great. when the custom model has specific topology on knees and elbows it would be great to easily see it...More
It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
Hello Friends from Reallusion, i just started using ActorCore's AccuRig and it has helped me a lot, it's an amazing tool and i plan to use it with all the characters i design, i'm currently rigging a pretty complex character, i struggled a good amount of time putting the joint dots because...More
Just going start by saying so far it's a great tool, great work chaps! Once the rig has completed and is ready for export, my UV's are erased. My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
I see that ActorCore creates a .glb file of the rigged character on my disk. However, there is no obvious option to Export an animated .glb or glTF file in the export options (where I would expect a glb file with embedded animation(s) to be an option). .glb or glTF 2.0 format is the most...More
Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows: 1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More