27 issues found

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Hey,
like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures.
On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
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Submitted by spaehling

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being able to view mesh when placing guides would be great.
when the custom model has specific topology on knees and elbows it would be great to easily see it...More
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Submitted by jamie3d

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It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
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Submitted by alizohaibyt

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Hello Friends from Reallusion, i just started using ActorCore's AccuRig and it has helped me a lot, it's an amazing tool and i plan to use it with all the characters i design, i'm currently rigging a pretty complex character, i struggled a good amount of time putting the joint dots because...More
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Submitted by eckartkrumbach

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Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
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Submitted by graham_445825

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I see that ActorCore creates a .glb file of the rigged character on my disk.
However, there is no obvious option to Export an animated .glb or glTF file in the export options (where I would expect a glb file with embedded animation(s) to be an option).
.glb or glTF 2.0 format is the most...More
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Submitted by gmeader

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Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows:
1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More
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Submitted by yayettah

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Please add buttons to switch to left, right, top, and bottom views. It can be helpful when placing markers precisely....More
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Submitted by todornikolovcg

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Please add a wireframe overlay to the AccuRig viewport. It can help when placing markers, especially in characters without textures....More
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Submitted by todornikolovcg

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I'm exploring the new AccuRIG and there are some maniability matters I'd like to address:
- It would be much easier to have a middle line to which we can snap the joints for the bones that need to be right in the middle like in mixamo (head/neck/groin/pelvis ...etc). Side bones are mirrored...More
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Submitted by indigowizard.contact
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