I've reported several apparent bugs many of which you claim not to be able to repeat During my own investigation I noticed that the RLRunUtility.exe that's in the windows start up list, that references StartRLCMS.bat. In the C:\ProgramData\Reallusion directory....More
It seems with larger projects, the shift+mousewheel zoom speed doesn't work (even after adjusting the settings in preference settings). It works fine using the shift with the zoom tool and left click in the view window okay. Just the shift+mousewheel part isn't working. It seems okay with small...More
Every time I attempt to export an FBX file from iClone8 (version 8.53), the program crashes at around 85% completion. The textures and the .fbm file are exported successfully, but the FBX file is not. I have already tried several solutions, including updating the GPU drivers and Windows, reinstalling...More
Regardless of what scaling setting / compatibility setting I use, iClone's dockable areas take up too much of the screen when at 4K resolution, even when they prevent me from shrinking them any further. I have tested setting my Windows DPI scaling down from its recommended 250% to 100% and...More
Actually, we can change the size of a character, but it's not possible to do it during an animation. Very frustrating and limited for fantasy projects including magics, transformations, giant monster, power effects, ...etc. This is an essential feature and I'm sure I'm not the only one who...More
With both IC 8 and CC4 i am getting a memory error crash that happens randomly, it does not occur with any specific action, so it's not possible to create a step flow that can replicate. As a random action by its nature has no "apparent" cause. the error messages have different instruction...More
Any changes made to either translation or rotation under 'Motion Direction Control', do not affect the position or rotation in UE5.2 (from iClone 8.3) via LiveLink. This means that if there are any corrections done within iClones Motion Direction Control, the character will be out of alignment...More
In 3DXchange7 the Export FBX button featured the option "Include Geometry" which if unchecked would exclude the Mesh and Textures from the export, which allowed for fast iterations to get the animation data added to an already configured Mechanim character in Unity. Now that IClone 8 does...More
Currently iClone 8 has very big performance problems when editing animations. The more animations there are in a project the more iClone becomes unusable. Steps to reproduce issue:...More
after the update to 8.1 manual keyframing in the timeline creates individual single frame poses with no transitions, the character just snaps into the pose set at the time frame The continous block of motion track seems to have gone. . I was unable to find a setting to switch this odd behaviour...More