No python plugin works in the new version of iclone 8. I can't use the purchased Nature Terrain Generator to the full - the content is there but the python script, which I use to control the creation and editing of the terrain is not in plugins. In version 7 works fine...More
I'm using a 27" 4K monitor. The scaling has always been an issue where's its massive compared to every other window and application I am using, but today it's just become absurd. I wonder if there's ever been any testing involved with iClone before release? The scale of the UI should be inline...More
1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More
OK so I can’t seem to understand why you’re more focused on unreal and it seems like Iclone8 is just a $500 unreal plug-in I see you doing more tutorials on using iClone in conjunction with Live links and unreal but unreal is a free piece of software, so I am a bit confused on why you’re focused...More
Hi I've tested the software, first able i can say is the best cuz its so hard to find a software on which provide the best quality on animation, textures etc. Well done :) The things that the software needs to rock on and be unstoppable is the following things:...More
Morphs based on Joint rotation or Pose. A plugin existed in the past but it won't come back for Iclone 8. It is super useful to fix poses, add muscle deformations, etc etc...More
Dear Team Reallusion, The Pose Manager was a high utility Python Plugin in iClone 7 but it has not been not updated for iClone 8. It simplified animation in a single UI. Is there a way to achieve a similar functionality within iClone 8. If yes then please show. If not then please incorporate...More
I have a problem using vehicle interaction with iClone 8 I think this plugin is broken It does not know the path and direction of the animations...More