Hi , i have just purchased accuface a couple of hours ago and when i launched it , it says your graphic card is not in the compatibility supported list, even though its a pretty new GPU series. It's also mentioned on your website in the minimum requirement section that my GPU is compatible...More
Hello, I also encountered the same problem described here: Issue 12290 https://www.reallusion.com/FeedBackTracker/Issue/Bug-Utilities-CR-FaceExpRig The game won't pack in Unreal Engine 5.6 and 5.7. There are no problems in the editor itself, but the game won't pack, reporting an error: Game...More
Following this announcement that makes Plant Factory open source, it would be interesting if Reallusion could integrate an extremely powerful plant generator for iClone. https://www.cgchannel.com/2025/12/vue-and-plantfactory-may-be-going-open-source/ PLEASE VOTE IN LARGE NUMBERS!!!...More
see attached image, using defaut actor mixer breaks these fingers & toes, & only way to use it is to realize these are broken in time to do enough Ctrl+Z. Probably tied to the Body + bone only mixing. This makes actor mixer nearly unusable for now....More
Hello, A character created in Character Creator and animated in iClone is transferred to Blender for rendering (exporting via plugin or as an FBX file has the same effect). I'm using the latest versions of iClone 8, Character Creator 5, and Blender 5.01 with the latest plugin for Blender...More
This message always appears, even when the saved file is from the latest version of iClone. Furthermore, if a message should appear, it should be an overwrite warning....More
After the latest update to iClone, I have one specific character (CC3+ imported from CC4) that doesn't work with Accupose. Nothing happens when I try to apply a pose. I have looked and looked, but I can't find anything different about this character other than increasing the proportions morph...More
"Compared to IC8.62, project loading takes about three times longer." "Deselecting clips is abnormally slow, rendering the software unresponsive until deselection completes." Considering this state unworkable, I rolled back to IC8.62....More
Hi, I’ve found an issue with morph animations on props/objects. When animating a morph from 0 to 100, the actual transformation doesn’t start at frame 0 as expected — it only begins around frame 88, even though the morph key is set at frame 0 and the target key (100%) is at frame 100....More