937 issues found

0

Votes
Released
I previously raised an inquiry about the 'AccuLips voice length limit error' issue.
As a solution, I was advised to use the 'Non-destructive break' function.
I tried using that function today....More
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Bug
Submitted by cwalcwal1

0

Votes
Active
Steps to reproduce:
- set project framerate to 24 fps
- make animation...More
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  •  80
Submitted by jonas.kubex

1

Votes
Not Reproducible
Project Saving Time is taking too much time
please solve...More
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Submitted by bhulimathtekari

0

Votes
Not Reproducible
I have iclone 8.52 and unreal 5.5.2 yet when i try to transfer scene mesh to iclone i get the following message:
Please make sure iClone is running properly.
Or the current version of iClone does not support this feature....More
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Submitted by Pupmike1

0

Votes
Not Reproducible
I do a lot of work offline
I went online and installed the accupose plugin, but the moment I go offline or log out of my account in iclone, the Iclone watermark appears on screen, obscuring the character
This is another example of an ongoing issue which I have raised previously, dispite assurances...More
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Submitted by blindman

0

Votes
Closed
After opening iClone and importing a character, the scaling arrow does not appear. What is the reason? How can I display the triangle arrow? Thank you
The scaling arrow appears when using the ACCuPOSE card...More
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Submitted by gaweiwei

2

Votes
Assigned
Since the update from version 8.5 to 8.51 and 8.52, iClone continuously crashes. It sometimes crashes when opening a previous project, but especially when I try substituting a character in an animation project with a character from CC4 or the Content. It is almost impossible to update previous...More
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Bug
Submitted by amtenorio2000

0

Votes
Active
I am currently following the issue same as here.
https://discussions.reallusion.com/t/issue-with-scale-when-using-crowd-sim-in-omniverse/12758
However, I have also encountered with scale mismatches between iClone and Omniverse. The world scale appears to be 100:1. I wonder if there is any...More
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Submitted by SDC_CHT

0

Votes
Assigned
1- Depending on where you want to place a prop in a scene it appears very often at an infinit distance.
Even you place it for example on or near the shoulder of a char or something.
As higher you place it in the scene as farer away its placed. See attached image....More
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  •  145
Submitted by K_Digital

0

Votes
Active
This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
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  •  109
Submitted by Ascensi
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