Aah it comes from the golbelin, gobo yes ! I would recomend removing it from the default selection then because this means literally all and any work done with actor mixer would destroy the character, as you get one broken finger no matter what. The only way it can work if using Gobo 100%, fully hiding the fingers, so without using actor mixer, so there is zero occasion in which the current default actor mixer setup can be used. If it's not removed, every single user will get a broken chcracter with 20% of fingers shrunk down. This makes Actor mixer unusable as you need to then start over from scratch every time you realize some Gobo was blended in and destroyed you hands / feet. Thanks !
Hi animaliok, Regarding the issue with the fingers and toes: Could you please confirm if you included the content "HD Gibro" in your Actor Mixer session? If "HD Gibro" was used, the deformation you observed is actually expected behavior. This is because the "HD Gibro" character is stylistically designed with one less finger and toe on each limb. To achieve this look, the ring finger bones are intentionally scaled down (shrunk) to hide them. Therefore, when this character is mixed with others, that specific scaling data is applied to the target character, causing the ring finger to appear shrunken or broken. Please let us know if this matches your scenario. Best regards, Kayla Reallusion