1121 issues found

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Being able to adjust x and y aspect controls individually would give users more options in creative DOF effects, including anamorphic DOF....More
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Submitted by benhairston

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Hey guys, I need help.
My PC bluescreened in the middle of me while hand-keying an animation. The project now fails to open.
I usually make 2 instances of the project as backup, but for some reason, I forgot today....More
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Submitted by debela_macka

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Description:
Please add an option to export a head-only version of a character from Character Creator 4 or iClone that retains all facial animation data, including pose morphs (blendshapes) and facial bone animations (jaw, eyes, neck). This export could exclude the body geometry entirely, providing...More
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Submitted by Yo Dojo

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Closed
iClone crashes when importing FBX files. When I import OBJ files, there is no problem! The problem is only with FBX!...More
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Bug
Submitted by nikofilm

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I'm having a problem updating plugins in Reallusion Hub!...More
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Bug
Submitted by nikofilm

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Not Reproducible
I am exporting animations for a game engine (Unity), where the root is matched to the hips over the whole animation. I've read the tutorials and in "advanced fbx settings" I check Reset Motion Root" and export. Checking the resulting fbx, the root motion is not reset. It is keyed on every frame...More
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Submitted by MakeStuff999

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Hello, I am a user who has been recording iClone animations in Unreal Engine 5.1 using LiveLink and rendering them for a long time.
Recently, I upgraded to Unreal Engine 5.5. I installed all the necessary plugins, moved the RLLiveLink folder to match the version, and also transferred RLPlugin...More
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Submitted by cwalcwal1

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From script to staged animation with just a few clicks.
This revolutionary plugin for iClone lets you generate entire animated scenes—dialogue, character blocking, and camera shots—starting with nothing more than your script.
How it works:...More
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Submitted by megaoutput

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I would like to see Linux support for iClone....More
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Submitted by RadicalRandy

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t-pose FBX exports to maya are going wrong. The T-pose from older Iclone version I have made before the latest update are currently still working, while if I try to export a t-pose from the current Iclone version and import it in maya, joints have bad values and the generated t-pose file also...More
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Submitted by meletis3d