Applying an animation or pose to a character in iClone 8 causes a LONG "Updating Scene..." overlay to appear that temporarily blocks use of the application. This lengthy pause did not occur in iClone 7 and is a severe downgrade in iClone 8 to have to wait 10-20 seconds every time you apply...More
Hey guys, I need help. My PC bluescreened in the middle of me while hand-keying an animation. The project now fails to open. I usually make 2 instances of the project as backup, but for some reason, I forgot today....More
Description: Please add an option to export a head-only version of a character from Character Creator 4 or iClone that retains all facial animation data, including pose morphs (blendshapes) and facial bone animations (jaw, eyes, neck). This export could exclude the body geometry entirely, providing...More
I am exporting animations for a game engine (Unity), where the root is matched to the hips over the whole animation. I've read the tutorials and in "advanced fbx settings" I check Reset Motion Root" and export. Checking the resulting fbx, the root motion is not reset. It is keyed on every frame...More
Hello, I am a user who has been recording iClone animations in Unreal Engine 5.1 using LiveLink and rendering them for a long time. Recently, I upgraded to Unreal Engine 5.5. I installed all the necessary plugins, moved the RLLiveLink folder to match the version, and also transferred RLPlugin...More
From script to staged animation with just a few clicks. This revolutionary plugin for iClone lets you generate entire animated scenes—dialogue, character blocking, and camera shots—starting with nothing more than your script. How it works:...More