56 issues found

16

Votes
Active
Add the following:
- natural breathing slider to give motion to the chest; slight chest movement when breathing soft and intense when running/etc. Currently, no visible chest motions at all by default.
- in edit 'facial pose' window, enable resizing of the window to reduce vertical scrolling...More
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Submitted by tim.bradbury

6

Votes
Active
Hi!
Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below.
1. Use all the Face key editor features to create a unique "Face Expression"....More
  •  0
  •  568
Submitted by anders_187857

4

Votes
Active
Wishing that light sources can trigger automatic gentle squint morph/eye strain and pupil dilation. I think that might be the last issue to get realism for eyes. I hope either Reallusion makes this or someone else that can make a plugin. There should likely be a bit of a delay of the trigger...More
  •  0
  •  362
Submitted by Ascensi

4

Votes
Not Reproducible
I have IClone7 with 3Dxchange pipeline version! When I try to use the Morph creator feature In iclone the script runs , loads, completes but no window pops up to interact with.
I have done a fresh install of both softwares still no morph creator!
I’m not that advanced with this program...More
  •  2
  •  797
Submitted by greggoryaddison

4

Votes
Active
Dear all,
I brought the mocap plugin for icone but Microsoft is discontinued the xbox kinect sensor. instead of that microsoft and intel is working on new technology "Realsense"
check here https://software.intel.com/en-us/realsense...More
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Submitted by creativeashok

3

Votes
Active
I have recently purchased Iclone with Unreal Live Link, and facing a problem that when I update morphs in Iclone, it doesn't make any changes in Unreal Engine. Please in your next version of IClone and LiveLink also add this feature to animate morph, or just improve IClone's rendering quality...More
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  •  411
Submitted by jamalpsychologist

3

Votes
Active
Reallusion software is about realism, and arguably the biggest aspect of human realism that we look for in renders is breathing. In order to be 'life-like', and not static or robotic, things like subtle movements and blinking are great, but the thing that would really seal the deal is breathing...More
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Submitted by Apollonius

3

Votes
Active
Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
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Submitted by Merron Mist

3

Votes
Active
I would like to see the ability to import the Morphs from characters brought in through 3DExchange. I have tried to do this using the Obj export of a single morph but the position matching position between Exchange and Iclone. It causes the whole object to move instead of just the part needed...More
  •  3
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Submitted by paulg625

2

Votes
Active
To make "dead eyes" more life-like add an automatic pupil size animation track that reacts to scene lights + control setting for it. No oher software has such thing. When a character looks at a light source pupils go smaller and vice versa....More
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  •  216
Submitted by japentt