I am trying to use iClone to bring characters and animations in to Unreal Engine . Specifically, I am using CC2 to create characters, Perception Neuron Solo to record animations, and 3DXchange to convert existing animations to the iClone standard. I have been successful in importing characters...More
I recently updated Windows 10 to approved version 1809. It was working fine until Microsoft recommended these updates: 1. Security Intelligence Updates for Windows Defender Antivirus: KB2267602 (Version: 1.299.2841.0)...More
Its somthing problem with the triangels and quads when i export from morph creator to zbrush and back. some content from daz3d looks like a mass! this started with Iclone and 3dxchange 7.41...More
This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More
I downloaded a Mixamo animation to 3DXchange, applied it to iClone on a Game Base character. It works great in iClone, but when I export the FBX to 3DS Max (using 3DS Max setting), the animation playback in Max messes up the character mesh. https://gyazo.com/14cfe918d5286de3607be319dfee529d...More
Every time I save a project which has DOF settings on a camera, (keyframed to change or not), the focal range (as well as near & far transition regions) all reset to zero next time I open the file. Very strange. Because this was previously reported as issue Issue 3496, assigned and marked...More
I've been working on a project with a simple avatar, a chair and a table. I've got facial mocap through MotionLive in the Expression track. I've added audio using an audio file and manually changing the visemes (language is Dutch so the AccuLips don't work well). Now I'm adding body motion...More
THIS IS NOW RESOLVED. See comment below. Background: I've created sets of male and female characters in CC2 using head meshes from Reallusion's "Universal 3D head" / Realistic Human 100 pack. I exported sets of male and female characters from iClone using an specific male and female model...More
I created a character in CC3 incl. game base and LODs. Then I send that character to IClone, create an animation and export the clothed character as fbx. Btw, here it would be nice to have the option of exporting without textures because I just want ta have the animation. So in Unity it is...More
The curve editor isn't working with iclone 7.7. I have the avatar selected. I have the cursor at frame 402 where I made edits and there is no activity in the curve editor. It just seems dead. I can't frame a curve or go to the part of the time line where there should be a curve and it doesn...More