78 issues found

11

Votes
Active
I like that iclone uses physx, Oh a choice between CPU and GPU option would be nice , please add . but i would love to see rag doll physics for characters . So characters interact with each other eg fists , legs , heads collide with others . I am sure this can be done as shapes for collision...More
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Submitted by Kenokocomics

7

Votes
Active
This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More

5

Votes
Active
Create a 'livelink' similar to Unreal Engine for Houdini:
https://www.sidefx.com/products/houdini-engine/
Houdini will enable iclone to have super realistic water, rock, sand, soft collision, particles and more. Currently, iclone's relationship with popcorn fx has yielded unrealistic/poor...More
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Submitted by tim.bradbury

5

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

3

Votes
Active
As many know USD is rapidly gaining momentum as the choice means to move between the various applications in a 3D design workflow. This was a format that was created by Pixar and is now avaialble to the wider community. It has been implemented in NVIDIA's new modelling tool while import and...More
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Submitted by trianimate

3

Votes
Active
As many may likely already know, if you want your character to have a high gum showing grin with AccuLips speaking it's almost impossible without manipulating a lot of facial sliders between lip movements in the face key editor and Acculips, you can't simply apply levels of expression because...More
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Submitted by Ascensi

2

Votes
Active
The paint toolset from Character Creator for painting physics textures on Characters or objects in iClone can again become a big asset for fast animation reach technique. I do not come from an animating back ground but when I started to work with it I find the process of creating reach targets...More
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Submitted by Ascensi

1

Votes
Active
We have inquired about merging our team members' account into a workgroup account, but the issue is after merging, our main workgroup username and password will have to be given out to all members, so they can freely access and install the materials we have purchased, also we can share and...More
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Submitted by mtong

1

Votes
Active
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More

1

Votes
Active
CC3 has merge UV option but this would be extremely useful to provide this for props and characters within iClone. I'd like to either merge props and bake out a new shared UV/materials or just attach and merge UVs. The InstaLOD function could be very useful in iClone....More
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Submitted by Ascensi