29 issues found

4

Votes
Active
Why popcornfx's content doesnt work in iray?
Do i have to change something in the settings? isn't supported yet?...More
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Submitted by ahingel

3

Votes
Active
My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
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  •  579
Submitted by SagaStudios

2

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

2

Votes
Active
I purchased the plugin to potentially create some powerful renderings with Indigo Renderer but I learned later that the plugin states that it isn't compatible with Indigo Renderer - I didn't see that information added on the product's page when I bought it.
I thought it would work with Indigo...More
  •  0
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Submitted by Ascensi

1

Votes
Active
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More

1

Votes
Duplicate
As of the new update, Popcorn FX do not create light on its own.
Create a new project, create a prop or character, and turn on the flame thrower effect from Popcorn FX. There is no light from the flame....More
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  •  448
Submitted by dante1st

1

Votes
Active
You can get really good color correction for your films using the LUT Filter Effects.
I have noticed that some filter effects (or a combination of them) change the way certain PopcornFX effects look. Take fire for instance, sometimes the filters can eliminate the smoke from the fire altogether...More
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Submitted by james_muia

1

Votes
Active
Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course :
1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More
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  •  583
Submitted by mtakerkart

0

Votes
Assigned
Hi, I am creating an animation where the car accelerates from idle and then accelerates several times.
But in each acceleration I decided that fire comes out of the exhaust, the fire comes out in each acceleration but when the fire does not exist, the light of the fire still exists.
And I...More
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  •  113
Submitted by Veneris

0

Votes
Not a Bug
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved.
I often wait and wait for months not being able to upload new products or create videos/scenes...More
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