223 issues found

0

Votes
Assigned
Hello,
it is not possible to package a game including the live link plugin in Unreal Engine 4.
Just try to package any project and it won't work. The Problem is, that you include "UnrealEd" as an dependcy and this can not be be build in a Game Module. So somewhere must be a dependency from...More
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Submitted by tobi.cornreborn

2

Votes
Assigned
I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame rates to ensure they're at 50PFS or higher. All settings in Unreal are correct for either a 30fps project or 60fps project. Whatever animation I have in iclone always seesm...More
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Submitted by kungphu

0

Votes
Closed
How do I keep adding cameras so that I could get the final output in shots? What happened to me is like I went on adding a camera->selected my first frame and the last frame of my shot..its done with perfection. But when I want my 2nd camera to start newly it messes up with the first camera...More
  •  1
  •  659
Submitted by sathchinnsastry

4

Votes
Assigned
Step 1: Attempt to start iClone with three monitors configured for extending desktop to all three displays
Result: 3 out 4 attempts the application will freeze and I must use task manager to end the process. 1 out of 4 times it will open correctly and I can user the application. This only...More
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Submitted by FastKatt

0

Votes
Not a Bug
I've exported tracked cameras with a reference mesh from Blackmagic Design Fusion to iClone and it's absolutely critical to have both the camera and a reference object the same size & position when imported. We can import and set the scale of a camera but the objects don't have the same feature...More
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Submitted by Ascensi

2

Votes
Assigned
Maya crashes anytime I try to import FBX created in iClone....More
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Submitted by chancenorris

0

Votes
Closed
Please see this thread forum post-
https://forum.reallusion.com/442092/Watermark-on-my-own-created-content...More
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Submitted by Dorothy Jean

1

Votes
Active
We really need this rather than having to do more work to make props blue or green and have to key them out https://www.youtube.com/watch?v=6vaUXdZzy0c Daz already has this going for themselves!
My aim is to Render/export characters with background alpha and custom matte shadows for Davinci...More
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Submitted by Ascensi

0

Votes
Released
Hi RL Team.
It seems that the Camera DoF isn't working in Unreal LiveLink (Unreal Version 4.24.3). Focal Length and animation works fine, but Depth of Field isn't applied at all.
Thanks for checking....More
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  •  1212
Submitted by ToKoMotion

0

Votes
Not a Bug
I tried to send a character from Iclone to Unreal. In my first attempt, I got many errors and nothing happed but an endless series of UE crashes. Then I created a new Unreal project. In my second attempt, Iclone simply crashed and nothing was sent to UE. In my third attempt, the transfer seemed...More
  •  3
  •  1738
Submitted by Mikay²
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