Since updating to iClone 7.8 the Avatar / puppet controller now sits inside the scene window with the avatar and assets where it works - very badly. If I click the maximise button ie then vacates the scene window and I can drag and drop it where I want, but it is no longer attached to the avatar...More
I noticed that when I drag in animal characters, basically props with bones, the latest iclone is messed up in that it doesn't seem to pop up an edit motion layer panel like it does for human avatars. I noticed that if I click 'Bone Edit Mode' on for human characters I will then be able to...More
I exported my animation from UE4 and imported it to iClone 3DXchange 7 and it seems fine. I converted it to a non-standard character and it plays back correctly in the viewport. When I send it to iClone 7 the animation rotation is wrong. The hands should be pointing down the Y-Axis but the...More
Dear Development and Marketing Team, Could you please make iClone a more professional and competitive tool. Almost all tools that are free like unity,unreal and blender far exceed the capabilities of it. Meaning the unity built in animation tools can do the same and far more than iClone and...More
I find it really time consuming to look through tons of motion content, and having to apply each motion to my characters (and then undo) if it's not going to work. I have hundreds of different types of animations for sword fighting combat alone, and even though those animations are labeled...More
As the title suggests, the animation output after custom motion and FBX export is not the same as what I was working on. Especially in the upper body, the phenomenon is noticeable, and all parts of the head, waist, chest, arms, etc. come out differently than before storage. I found this to...More
When editing animation curves in the Curve Editor plugin, it only shows the time range of the first clip instead of the entire time range of the project despite Time being set to Project Time. Changing this setting to Clip Time and then back to Project Time also does nothing. As a result I...More
Animating rigged props is a hassle in most of the cases. A simple bend requires dozens of bone tweaking for a smooth animation. So I propose to have a spline control of the rig chain, where transforming a single control point would bend entire IK chain in the respective direction. Spline should...More
Hi, I am using iClone 7.22 german and I decided to get back to some old files to rerender them. to my disbelief now my main female character has severe render problems regarding the hair. In previous renders her hair in animation was rendered pretty well and suddenly I can see through layers...More