Unreal Engine 4 exported animation looks fine in 3dXchange 7 but uses wrong rotation in iClone 7
I exported my animation from UE4 and imported it to iClone 3DXchange 7 and it seems fine. I converted it to a non-standard character and it plays back correctly in the viewport. When I send it to iClone 7 the animation rotation is wrong. The hands should be pointing down the Y-Axis but the body seems to be rotated roughly 40 degrees. Am I missing something in my settings? It might be the offset of the pelvis from the root bone?
The end goal is to create some modified animations for hip-fire and export back to UE4.