Animating rigged props is a hassle in most of the cases. A simple bend requires dozens of bone tweaking for a smooth animation. So I propose to have a spline control of the rig chain, where transforming a single control point would bend entire IK chain in the respective direction. Spline should have variable control points.
Please see a short Blender demonstration to understand how it should work:
They just need to fix first the IK for props because that still doesnt work :(
I can't say how Reallusion should do this. I have watched 4u2ges demo in Blender for animating the models of a prop and it is definitely better than the way it works in iClone.
I enjoy animating characters in iClone and I wish using bones in props worked more like that. I am joining this request because I would definitely like to see using bones in props for animation them to work better than they do now...….PLEASE
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