When i try to save a project file to disk, which contains 1 minute of baked hair physics, iClone freezes at 80 % and then locks up. The project is fairly large (2.5 GByte on disk), but can otherwise be saved and rendered without problems. I noticed that when i only bake a few seconds of the...More
This issue directly relates to Issue 3710 (status Released): https://www.reallusion.com/FeedBackTracker/Issue/Follow-Terrain-and-Projected-Path-Inconsistensy I stated 2 problems back then: 1. Follow path. I got word it will be fixed in the next release. No need to worry :)...More
NOTE: This problem has also been observed in iClone 7.3 for this specific project, but I noticed it first in Beta 6, so I'm entering it here. The test project can be obtained at: http://www.virtualrealist.com/uploads/ic741_beta6_timeline_problem.zip . What I encounter is that by moving the...More
Iclone 7 is crashing when Im trying to use Mocap Device Plug-in. After connecting mocap plugin with Axis when I press play in Axis- Iclone 7 is crashing. With Iclone 6.5 everything is working fine....More
I've imported a model from Miku Miku Dance through blender to convert it to an FBX and 3DXchange to bring it into Iclone 7. However, the morph animator has no options for me. 3DXchange had this to say about my process: "3DXchange will only support morph keys from FBX version 2011 and prior...More
I am currently making turn-in-place animations with iClone7. I mainly use reach target editor and curve editor for IK movement of the feet while the whole body is moving (rotating). The Character is Unreal's default mannequin. (See the attached zip) The thing is when I export it directly from...More
I will insist on reporting this bug, although it was minimized in my previous report (Issue 5767). I require that my complaint be correctly understood and interpreted and not trivialized. High-heeled shoes make the feet do not flex well. While it is true that in character creator can be fixed...More
Editing the curves of an avatar on i-Clone to fix or improve issues with the animation is something really hard to do in Forward Kinematics, that's why we would appreciate if you could improve the curve editor by replacing the rotation curves "upperarm", "forearm" and "hand" by translation...More
Imagine iclone having multiple layers of expression track. E.g. If I have a character that's breathing heavily throughout the scene and I have that character do various stuff like looking around, showing angry, sad emotions in scene. In one expression layer, I animate the heavy breathing clip...More
Hi Reallusion team, I just completed a test animation and exported an FBX for importing into Blender. Everything came through just fine with the exception of the animation for the eyes. I'd set the eyes to lock onto the camera but in Blender they're all over the place. I've done some research...More