290 issues found

0

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For iClone 7/8 I'd like to be able to create new kinds of animated characters and props. Your video water bumps could look very interesting if converted to displacement but I have ideas for full body seamless displacement and body parts etc....More
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Submitted by Ascensi

1

Votes
Not Reproducible
I can succesfully import character from iClone to Unreal and have it appear correctly at iClone origin but as soon as activating live link from iClone the characters skeleton falls apart - see screenshot attached.
When checking in the characters imported blueprint there is deprecated code...More
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Submitted by ConduitXR

0

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Active
I don't know if it's an actual bug or not but one would think when you copy and paste key frames of joint positions that, if the keyframe along with joint position will fit, that iClone will paste a new absolute world space position of the body part.
I'm specifically using the Edit Motion...More
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Submitted by Ascensi

0

Votes
Active
Sometimes animation clips need to corrections to resume a posture from the legs, arms, torso etc specifically - like taking a specific snap shot of a body part or parts in one clip and pasting it to another. Currently "Set as Default" only takes a snapshot of the entire pose. In the future...More
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Submitted by Ascensi

3

Votes
Active
It's an issue when you've built something from many props with many constraints and the only way to show it functionally held together is to lengthen the speed of the clip to give it more time to calculate but then you'd have to shrink it back to the original size later.
I've also found that...More
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Submitted by Ascensi

1

Votes
Active
It would be great if iClone 8 could have the following
1/ Onion skinning
2/ Arc tracking - Visual feedback to check animation arcs...More
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Submitted by JaffaDave

0

Votes
Not a Bug
I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken.
The steps were:
Export character from iClone with iPhone blendshape and mouthmerged shape....More
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Submitted by tbaumann

3

Votes
Active
Hi Devs, I'd like to suggest something that will help automate the workflow for both film makers and game developers. When planning a scene currently I have to put audio elements on many tracks in DAWs and try to match things up. Game devs also have the challenge of finding all their assets...More
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Submitted by Ascensi

1

Votes
Active
Sometimes you just want to move/cange values without a key being created, this applies to everything, animationg, cameras, lighting... sometimes you are just setting stuff around and not keying things and it's a hassle to be looking for keys that you put unwantendly....More
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Submitted by AlexKong

2

Votes
Active
The paint toolset from Character Creator for painting physics textures on Characters or objects in iClone can again become a big asset for fast animation reach technique. I do not come from an animating back ground but when I started to work with it I find the process of creating reach targets...More
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Submitted by Ascensi
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