The reason I'm inquiring if the output files from Daz, Genesis3 Male & Female and Genesis8 Male and Female are working appropriately. I followed very closely Kai's tutorial after Reallusion updated the duf files, but in Kai's video, I could see much more facial movements than my iAvatar files...More
I am exporting character models with morphs from iClone v7.22 as FBX for my Unreal Engine 4 project. My 3DXchange version is 7.22 Pipeline (but I used the option in iClone 7 to export rather than doing it via 3DXchange). The characters have their morphs created in iClone's Morph Creator and...More
hi trying to transfer a character from iclone but there's no joy... it seems the CC3 BASE AS SOON as the transfer tab is clicked, UE4 4.24.2 crashes? , it seems to work with the CC1 BASE... unreal just reports an error which says "(01) Can't evaluate frame for 'Outfits_DH_Kevin_0'. No data...More
I'm trying to export facial animation that I've captured with acculips and faceware, but any changes I've made to the talking style editor don't save out in i-talk file, motion plus file and more importantly in an fbx file that I'm exporting to Unity...More
I have done this a couple of times to make sure that I'm not getting this wrong, but I import the characters into iClone 3DXchange and they com in a t-Pose, but when I send them to iClone, they come into the scene not in a t-pose. There is no setting that I see in iClone or 3DXchange to turn...More
Hi. I tried sample optimize the animation but I faced a sliding Issue as shown in this video: https://www.youtube.com/watch?v=lHemEW9q-SM&feature=youtu.be...More
I have been getting many errors trying to use a custom character in iClone 7 pipeline and then transfer that data back to Maya 2017 under Windows 8.1 I can easily do this in iClone 6/3dXchange pipeline >>>from support ticket<<<...More
Hello 1st issue::: Clothing from CC on CC model - not conforming to the model in Unreal (import) / and cloth painting in unreal doesnt work as a possible fix CC auto setup seems only apply to cc directly to unreal without an option to do auto setup for cc models that have been animated in...More