227 issues found

0

Votes
Closed
THIS IS NOW RESOLVED. See comment below.
Background: I've created sets of male and female characters in CC2 using head meshes from Reallusion's "Universal 3D head" / Realistic Human 100 pack. I exported sets of male and female characters from iClone using an specific male and female model...More
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Submitted by modernstoryteller

0

Votes
Active
The reason I'm inquiring if the output files from Daz, Genesis3 Male & Female and Genesis8 Male and Female are working appropriately. I followed very closely Kai's tutorial after Reallusion updated the duf files, but in Kai's video, I could see much more facial movements than my iAvatar files...More
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Submitted by fsilva

0

Votes
Released
I'm trying to export facial animation that I've captured with acculips and faceware, but any changes I've made to the
talking style editor don't save out in i-talk file, motion plus file and more importantly in an fbx file that I'm exporting to
Unity...More
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Submitted by e1_scheer

0

Votes
Assigned
Dear Reallusion!
I bought Iclone pipeline (CC 3dxchange) in september from you.
The program runs on Nvidia GTX 1080 series. Until december was no problem with running Iclone with nvidia driver 39... installed....More
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Submitted by Levi528

0

Votes
Released
I am exporting character models with morphs from iClone v7.22 as FBX for my Unreal Engine 4 project. My 3DXchange version is 7.22 Pipeline (but I used the option in iClone 7 to export rather than doing it via 3DXchange). The characters have their morphs created in iClone's Morph Creator and...More
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Submitted by kwarisover_10

0

Votes
Not a Bug
I was not able to get unreal engine live link work for iclone working. Below is my error message
LoginId:f8e090f541e478ee964721939ac090ff
EpicAccountId:c6f42f8d8fc94677a4f75ec9f26fd227...More
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Submitted by megaoutput

0

Votes
Closed
I have tried the following options from Forum Reallusion:
OPTION 1
1) I Open the "C:\Users\Public" folder....More
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Submitted by dongraphifx

2

Votes
Not Reproducible
When exporting FBX ( to any toolset), any character (even just a base avatar), with a hair asset that has a physics weight map fails.
If I delete the weight map then FBX export is successful.
I have found the same failure occurs in CC3....More
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Submitted by CGEN media

1

Votes
Assigned
Hi, I have a project with a prop (dress) in Iclone7 and the same dress was animated (simulated) in Marvelous Designer - when I try to import the alembic file from MD ( with prop selected, without prop selected, with import function or python script) -> Iclone7 always crashes - no message,...More
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Submitted by Appventa

0

Votes
Closed
I have done this a couple of times to make sure that I'm not getting this wrong, but I import the characters into iClone 3DXchange and they com in a t-Pose, but when I send them to iClone, they come into the scene not in a t-pose. There is no setting that I see in iClone or 3DXchange to turn...More
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Submitted by will2power71
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