I am exporting character models with morphs from iClone v7.22 as FBX for my Unreal Engine 4 project. My 3DXchange version is 7.22 Pipeline (but I used the option in iClone 7 to export rather than doing it via 3DXchange). The characters have their morphs created in iClone's Morph Creator and...More
The reason I'm inquiring if the output files from Daz, Genesis3 Male & Female and Genesis8 Male and Female are working appropriately. I followed very closely Kai's tutorial after Reallusion updated the duf files, but in Kai's video, I could see much more facial movements than my iAvatar files...More
I'm trying to export facial animation that I've captured with acculips and faceware, but any changes I've made to the talking style editor don't save out in i-talk file, motion plus file and more importantly in an fbx file that I'm exporting to Unity...More
hi trying to transfer a character from iclone but there's no joy... it seems the CC3 BASE AS SOON as the transfer tab is clicked, UE4 4.24.2 crashes? , it seems to work with the CC1 BASE... unreal just reports an error which says "(01) Can't evaluate frame for 'Outfits_DH_Kevin_0'. No data...More
I have done this a couple of times to make sure that I'm not getting this wrong, but I import the characters into iClone 3DXchange and they com in a t-Pose, but when I send them to iClone, they come into the scene not in a t-pose. There is no setting that I see in iClone or 3DXchange to turn...More
Hi. I tried sample optimize the animation but I faced a sliding Issue as shown in this video: https://www.youtube.com/watch?v=lHemEW9q-SM&feature=youtu.be...More
I have been getting many errors trying to use a custom character in iClone 7 pipeline and then transfer that data back to Maya 2017 under Windows 8.1 I can easily do this in iClone 6/3dXchange pipeline >>>from support ticket<<<...More
Hello 1st issue::: Clothing from CC on CC model - not conforming to the model in Unreal (import) / and cloth painting in unreal doesnt work as a possible fix CC auto setup seems only apply to cc directly to unreal without an option to do auto setup for cc models that have been animated in...More