PLEASE consider adding render nodes to the program. I have like 10 computers here with high-end graphics cards that would work great with a huge project I have in allow to "Render to Nodes" if they existed. That's probably one of the BIGGEST drawbacks of using iClone as a standalone 3d Program...More
My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
I spend most of my time working in virtual production environments, and the unique VFX tools that only Houdini Indie offers to its users are an integral part of my 3D content workflow. So if you think that there is a way that Reallusion's impressive array of tools can be used in conjunction...More
Going off from a 2017 thread about root motion not being exported with FBX files, I have recently experienced that this issue still exists. For good measure I have tried a number of different things, including enabling/disabling Reset root motion, selecting both Unreal and Unity presets, and...More
https://forum.reallusion.com/491046/iClone-Crashes-when-Export-Character-with-Brows Esp. the brows "Old_Sparse" and Old_Long" from Beard & Brows Builder So please test those brows......More
In iClone7.91 it’s possible to use “Reduce Lip Keys” feature. This is a great feature which helps to improve the lip sync. It would be really great help, if you export just Visemes from iClone 7 in whatever form so it could be imported to the CA4. In CA4 are sometime too many Visemes. By loading...More
Hi Reallusion team, I just completed a test animation and exported an FBX for importing into Blender. Everything came through just fine with the exception of the animation for the eyes. I'd set the eyes to lock onto the camera but in Blender they're all over the place. I've done some research...More
1. Load Fully functional iCar Caddy.iproject or any character or prop in iClone 2. Click transfer and then wait, errors and errros will be popping in command line 3. Later i get the above exception as mentioned in summary....More
I am currently making turn-in-place animations with iClone7. I mainly use reach target editor and curve editor for IK movement of the feet while the whole body is moving (rotating). The Character is Unreal's default mannequin. (See the attached zip) The thing is when I export it directly from...More