233 issues found

0

Votes
Closed
I've imported a model from Miku Miku Dance through blender to convert it to an FBX and 3DXchange to bring it into Iclone 7. However, the morph animator has no options for me.
3DXchange had this to say about my process:
"3DXchange will only support morph keys from FBX version 2011 and prior...More
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Submitted by nerd2ninja

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Votes
Released
Here reporting 2 separate bugs with moving props along the terrain and a projected path.
1. Whenever "Follow Terrain" is enabled a prop can be moved perfectly along custom terrain manually (with a Gizmo). However, as soon as Start/End transform keys are generated, the prop movement is taken...More
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Submitted by 4u2ges

0

Votes
Active
I have selected the chic avatar, As a plain avatar script is available in the Modify Panel, When I load the Bow and arrows to the Chick, Script is not Available. I would like to have the Chick avatar Attack to giant rats, The turn and talk to other avatars of who she is. Also am I in the...More
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Submitted by scarimike

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Votes
Released
To reproduce:
1. Import anything as FBX to 3DX > iClone
2. Set Pivot to middle/middle (optionally you can do "Reset Transform" / "Reset Scale" but that does not fix the problem)...More
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Submitted by 4u2ges

0

Votes
Released
I am reopening this issue (3586), because even though it is marked as "Solved", the problem still persists in the release version of 7.1.
In Edit Motion Layer, we can now choose between IK and FK Mode.
What I expect to happen is that the last selected mode (IK or FK) is remembered when I...More
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Submitted by animagic

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Released
The keys are getting split with move on some of my existing projects (I cannot get clear pattern of this behavior). Particularly a copy of the torso key is left behind. For now I just delete them (not sure if it is safe).
But working on existing projects is quite annoying, specially if you...More
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Submitted by 4u2ges

2

Votes
Active
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
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Submitted by jorgeferherrero

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Morph Creator/Animator is a great tool, which can be used not only to deform the mesh but simply move and/or rotate props.
With morphs you would have more control over props as oppose to baked perform actions or key-frame animation
simply because 3-rd party apps (where morph are created)...More
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Submitted by 4u2ges

6

Votes
Active
If you make an avatar look at a panning or moving camera, the motion head/eye weight that is then available in iClone is not exported as part of an FBX file. Would like to see the motion either be baked into the FBX (like soft-cloth can be baked), or have it exported as the avatar's animation...More
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Submitted by TonyDPrime

0

Votes
Released
When collecting all the actor's animations into MotionPlus all data is correctly saved (Animation, Facial Expression, ReachTo, ...) but eyeballs' animation is not....More
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Submitted by Matt GH