901 issues found

0

Votes
Assigned
1.Use the Avatar G6 Heidi
2.Use Persona Violet in Heidi
3.Option choice 'Move' and the click mouse on the ground....More
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  •  565
Bug
Submitted by Phidias Jieng

0

Votes
Active
Hello
I am working on a large project with two monitors and often have the following problem:
when I want to copy material from an object and insert it into another model, the menu (import as) disappears somewhere in the background and I can't do anything else except to end Iclone with Task...More
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Bug
Submitted by Barran

0

Votes
Closed
Hello.
I am trying to edit a guitar playing hand motion to strum a simple reggae chord motion.
I followed one of your tutorials (This one to be precise:- https://www.youtube.com/watch?v=oQGYoPC7llo )...More
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  •  716
Bug
Submitted by subongo

0

Votes
Assigned
I found some problem. I made a video with 19 suggestion. https://www.youtube.com/watch?v=noN16ze1les...More
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Submitted by Freddymusic

0

Votes
Closed
During the course of rendering, which can take a day or two, it will get a memory access error. Sometimes it crashes iClone only, other times it produces a Blue Screen crash.
It would happen occasionally starting in the summer. But now it is happening every time I try to render with Iray....More
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  •  685
Submitted by lou.rebimbas

0

Votes
Assigned
When I exported from Iclone an FBX and loading it into Marmoset toolbag I have the bug you see in the image , in Iclone with the Delete hidden faces options active cause that issue when it is turned off everything is fine , I also noticed that when delete hidden faces is ticked on , the...More
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Submitted by giancarlo.sevilla2805

1

Votes
Active
I was trying to animate a scene character playing basketball but when I position character in front of hoop he slides around a lot of the time; waaay out of the scene and sometimes my preview camera randomly follows him as well. I looked at the translation key I have it on the very first frame...More
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Submitted by blade2298

0

Votes
Active
Transparent objects are rendered with a random scatter pattern of depth information.
Expectation:
Depth maps should render the depth of transparent objects smoothly, or not at all...More
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  •  432
Submitted by JohnLiebe

0

Votes
Not a Bug
Summary:
1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit.
2. RGB images are 72DPI, Depth Images are 96DPI...More
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  •  832
Submitted by JohnLiebe

0

Votes
Closed
Character transferred with LiveLink plugins for UE4_25 has no associated material. After shading, the character is black. See attachments....More
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  •  602
Submitted by psnehota
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