291 issues found

0

Votes
Released
When using the motion layer with a character that has a standard Reallusion skeleton, the HumanIK allows for easy IK animation.
There was a procedure for assigning IK on the fly for other types of skeletons, but that does not work anymore.
Steps:...More
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Submitted by Rampa

49

Votes
Assigned
I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone.
In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
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Submitted by bexley

2

Votes
Active
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late.
It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
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Submitted by bexley

22

Votes
Assigned
You are at version 7 of an animation program and have yet to implement a simple "mirror pose" function. This is an elementary component of any decent animation package. Making a repeatable walk-cycle is twice as much work with your software!!!! Even more, if you're looking for accurate symmetry...More
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Submitted by bexley

0

Votes
Active
Suit-less mocap using only video.
No cameras, just full motion tracking from an actor performance shot on video:
http://densepose.org/...More
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Submitted by Pulp3d

0

Votes
Active
The motion clip and its encased keys is flattened before they are saved as a motion file (*.iMotionPlus) for Non-Human avatars.
Therefore, when i apply the saved motion clip file back on to a character, the encased keys is missing (because they are completely merged into the clip before the...More
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  •  851
Submitted by dogged2003

1

Votes
Active
If physical objects with physical collision change in size, the collision area should conform to the new size of the object.
greetings
gharry...More
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Submitted by GHarry

1

Votes
Active
When using the Edit Motion Layer to do key frame animation, the locks to hold the hands and feet in a set location fail if the root bone is moved. The hands and feet move in arcs between the keys, returning to the proper location only at the keys. So in between keys, they move instead of remaining...More
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  •  973
Submitted by Rampa

5

Votes
Active
PROBLEM:
Many people have observed that the RENDER SPEED is affected by the SIZE of the iClone PREVIEW WINDOW. That seems inherently wrong. I am not talking about preview speed.
PRIMARY SUGGESTION:...More
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Submitted by justaviking

0

Votes
Assigned
Hi there! I've experienced an unusual bug a couple of times when animating characters in iClone 7.2
Sometimes when I load the character into a scene, or just at random when I put the character through a walk or run animation, one or both of the character's feet (and legs) will suddenly flip...More
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  •  3192
Submitted by rowjlan
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