Using animations from an .fbx on another character in unity turns out differently.
I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone.
The characters from CC3 however, has problems around the knee area, as well as the feet, fingers, and clavicle area. This happens even if I use the same character and animation; one imported into iClone and have the animation added, the other directly exported from CC3 into unity, and have the animation added by the animation controller.
Please provide motion file of iclone and characters from CC3 however to help us identify the problem.Attach the files in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. You can use Private Comment if you want to keep it private.
Your help is highly appreciated.