240 issues found

0

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In iClone 7 we have an extra digit for the transform (X, Y, and Z) values. This is great, but I don't think the extra digit is used optimally. 0.001 cm is very small indeed and I think a resolution of 0.01 cm (1/10 of a millimeter) would be sufficient.
On the other end of the scale we currently...More
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Submitted by animagic

1

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The character's ribs(breasts) are springing, but the others are not..
So, abdominals and hips have problem, breasts are working correct.
Also, iClone 6 has the same problem....More
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Submitted by RyderHS

1

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Active
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More
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Submitted by Inkubo

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Easy to replicate. Just add any avatar with extended bones to the project (Heidi, Mason). Move/Rotate any of extended bones and try to locate the key on a timeline. It is recorded somewhere, but not visible on a timeline nor it follows a key set, when it moved along the timeline.
Please rectify...More
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Submitted by 4u2ges

0

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Hello,
I have a good idea,
Why not fix iclone and deal with all the bugs,so that it works properly, BEFORE releasing a new version....More
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Submitted by wjan

0

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Released
I have been getting many errors trying to use a custom character in iClone 7 pipeline and then transfer that data back to Maya 2017 under Windows 8.1
I can easily do this in iClone 6/3dXchange pipeline
>>>from support ticket<<<...More
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Submitted by digirob

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Released
If avatar is rotated (transformed) to 45 degrees by Z (or otherwise any other angle not divisible by 90) for instance, it is really hard to move bones straight (in respect to avatar - local).
Have to do numerous tweaks before you get the bone to the right position, or use a gizmo plains, which...More
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Submitted by 4u2ges

3

Votes
Active
In timeline view when changing cameras, can we have a (big fat) solid rectangle that states "Camera1" or "Camera 2" etc (similar in size to the rectangle we see for animation)? So you can very easily see which camera is active in the timeline. Muvizu has a visual indicator like this and it...More
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Submitted by kungphu

0

Votes
Released
Iclone 7 is crashing when Im trying to use Mocap Device Plug-in. After connecting mocap plugin with Axis when I press play in Axis- Iclone 7 is crashing.
With Iclone 6.5 everything is working fine....More
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Submitted by waszku

0

Votes
Not Reproducible
Hello, I have a major issue with iclone 7. When I try to add any iclone 7 motions to any characters in iclone the whole program crashes....More
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Submitted by bigrah_2000