905 issues found

0

Votes
Released
Steps to reproduce the issue:
1 - Open iClone
2 - Add character for demo project...More
  •  5
  •  1770
Bug
Submitted by oberdoofus

0

Votes
Not Reproducible
since 9.1
any time an item is added or updated to a custom library inside the program, two icons are created one is a link to the item itself, the other is a link to a shortcut. this happens both in Iclone and CC. however if a custom item is exported into a custom library via Xchange this...More
  •  7
  •  794
Bug
Submitted by blindman

0

Votes
Not Reproducible
Export FBX
Unreal
60fps...More
  •  2
  •  504
Submitted by yazata3d

0

Votes
Assigned
Greetings.
I recently had a problem with Motion Puppet.
After re-installing iClone, I found that my Motion Puppet's controls were greyed out and not available....More
  •  0
  •  388
Bug
Submitted by prodos

2

Votes
Active
In the recent projects list i can't see my last saved project. The first what i see the penultimate....More
  •  2
  •  374
Bug
Submitted by Freddymusic

0

Votes
Not Reproducible
Hi.. I needed to setup a war scene, So I used image planes with pop video.
1. I exported one of the warrior character with pop video format.
2. Then used it as an image plane in iclone project so the project won't be heavy.... (Dragged and drop the pop video file into iclone while holding...More
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  •  445
Submitted by ixangard

1

Votes
Assigned
Hello,
The Morph Creator displays an error message (0x00007FF69B9F123F) when I try to use it. The error pops up when I click on "Update Morph to Iclone" button. It happens even if there are no morphs added. The Morph Creator crashes, but Iclone 7 remains open.
From what I gathered, the...More
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  •  436
Submitted by gery.hristova

0

Votes
Not Reproducible
There is an inconsistent issue occurring in iClone 7 when soft cloth physics is activated.
When I run the previewer in iClone, the physics simulation will start, but about 100 frames in, the program will freeze and I will get a memory unreadable error message and I am forced to close the...More
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  •  486
Submitted by Omniscreations

2

Votes
Active
Description:
- after unlinking an object (prop, character) its pivot coordinates are not updated to world coordinates, therefore remaining wrongly in the world with previously relative coordinates. Consequently, at relinking (ie directly link from object to another) its pivot coordinates are...More
  •  0
  •  403
Bug
Submitted by Amper Sand

0

Votes
Assigned
I noticed a problem when an object is about to leave or enter the camera range (see the gif attached).
The problem happens here near the floor, the ambient occlusion is noticeably going on/off and it's doing the same thing for each step of the stair if the camera keeps going up.
I also attached...More
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  •  1232
Submitted by Walvince
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