iClone doesnt import the animation of the camera(exported from unreal engine 4.26) But blender reads it. So when i import the same fbx file to blender and export it again to iclone then it reads it Dont know if its an iclone's issue or unreal's but i wanted to let you know :)
I'm currently using Unreal Engine 4.27 and it doesn't work for me. I've also tried to export the camera from Unreal Engine to iClone 7, and it only reads the location keyframes but not the rotation keyframes. What could I do?