Votes
0
Product:
Character Creator 5
Version:
5.06
Status:
Assigned
Issue 12511
Morph changes aren't being reflected in UE5
When modifying character morphs in CC5 and importing the exported files into UE5, the morph changes do not apply correctly. I am using morph changes from the Head shot category.
For example, even if I use Lip close Open to change the mouth morph and want to make the character's mouth open by default, when imported into UE5, no changes are applied. I did the bake process for the morph changes.
Please check the video.

https://youtu.be/RemW2KtafX8
https://youtu.be/PkjnUwb5I3E

In the ①video, I've exaggerated the mouth opening and indented the head to make this issue easier to understand. If it imported correctly into UE5, the character should have a default wide-open mouth, but it doesn't.

The intent of this Morph change is:
When creating characters in CC5 using the Actor Mixer, the character's mouth often defaults to being slightly open. Sharing facial animations with Metahuman then creates a slight sense of awkwardness. I want to adjust the morphs using Lip Close Open to fix this issue.
OS: Windows 11
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Submitted bygokomu
1
COMMENTS (1)
Feedback Tracker Admin
Hi gokomu,
Thanks for your report. I've already sent this issue to dev team

Steven
Reallusion
1