When modifying character morphs in CC5 and importing the exported files into UE5, the morph changes do not apply correctly. I am using morph changes from the Head shot category. For example, even if I use Lip close Open to change the mouth morph and want to make the character's mouth open by default, when imported into UE5, no changes are applied. I did the bake process for the morph changes. Please check the video.
In the ①video, I've exaggerated the mouth opening and indented the head to make this issue easier to understand. If it imported correctly into UE5, the character should have a default wide-open mouth, but it doesn't.
The intent of this Morph change is: When creating characters in CC5 using the Actor Mixer, the character's mouth often defaults to being slightly open. Sharing facial animations with Metahuman then creates a slight sense of awkwardness. I want to adjust the morphs using Lip Close Open to fix this issue.