1. Exported the file from CC4 and imported it into 3ds Max using CC Auto Setup. 2. Created a Biped rig. 3. Loaded a BIP animation. 4. The neck and finger bones become twisted.
**Possible Cause** The default finger rotation axis for Biped is the **Z-axis**, but the Biped generated through CC Auto Setup uses the **Y-axis** as its rotation axis.