Hi multics777,
First and foremost, please accept our sincere apologies for the long delay in getting back to you.
Thank you for the detailed report regarding the twisted neck and finger bones when applying a BIP animation. We also really appreciate your technical insight regarding the rotation axis difference (Z-axis vs. Y-axis)—that is incredibly helpful information for our team!
Since it has been a while since your initial post, we have released several updates. Could you please download and install the latest version of the CC Auto Setup for 3ds Max from our official website to see if this bone alignment issue has been resolved on your end?
If you find that the bones are still getting twisted with the newest version, we would love to investigate this further. To help our developers replicate your exact environment, could you kindly provide:
1. Your Files: The specific character file you exported and the .bip animation file you are trying to load.
2. A Screen Recording: A short video showing your step-by-step workflow, from generating the Biped rig via Auto Setup to loading the animation data.
You can upload these to a cloud drive (like Google Drive or Dropbox) and share the link with us here.
Thank you so much for your patience, understanding, and for helping us improve our tools!
Best regards,
Kayla
Reallusion Support Team Hi multics777, I hope you are doing well! I am writing to quickly follow up on your ticket regarding the twisted bone issue. Were you able to check if the latest CC Auto Setup update resolved the problem? If you still need assistance, please kindly share the character file, .bip file, and a short video of your workflow, and we will look into it right away. Alternatively, if everything is working fine now, just let us know so we can close this ticket. Thank you for your time! Best regards, Kayla Reallusion