Votes
1
Product:
Character Creator 4
Version:
4.63
Status:
Active
Issue 12318
Bones get twisted when generating a Biped rig.
1. Exported the file from CC4 and imported it into 3ds Max using CC Auto Setup.
2. Created a Biped rig.
3. Loaded a BIP animation.
4. The neck and finger bones become twisted.

**Possible Cause**
The default finger rotation axis for Biped is the **Z-axis**, but the Biped generated through CC Auto Setup uses the **Y-axis** as its rotation axis.
OS: Windows 11
Attachment:
  • error.png
  •  0
  •  271
Submitted bymultics777
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