42 issues found

0

Votes
Closed
On 5/3/25 I am getting a new computer I hope cc4 will be OK. If not I will try to install it. I am using my wife's email. Used my wifes email to purchase it....More
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Submitted by dthomas123490

2

Votes
Active
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
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Submitted by rizroc

0

Votes
Assigned
Hi, I have been trying to export fbx of characters from CC4 and I keep noticing that some of the textures are missing. I tried importing in UE5 and it shows disabled textures as white. Maybe it's a bug with the latest version?...More
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Submitted by gtr.nkm

0

Votes
Active
When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used.
1. Import CC Character
2. Rig and apply metahuman facial animation to CC Character...More
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Submitted by johnsongaric1

0

Votes
Active
Hi, I import the Avatar into UE 5.4, Auto setup unreal plugin is working fine, I can run and play with Avatar on my PC, but I cannot build the game for iOS! there are list of error regarding shaders pupping and all back to CCshader which assign into Avatar, for example:
UATHelper: Cooking...More
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Submitted by rezavfx

1

Votes
Active
standart Compiled Unreal 5.44 (nothing special)
Error message after installing it to my Content and plugin Directory error Message is : This plugin is not compiled for this Unreal Engine.
(Auto Setup 1.37 For Unreal 5.4)...More
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Submitted by Schellicon

0

Votes
Released
Unreal 5.4.4/ 1.36 plugin
When i use the 1.35 plugin, everything is fine, but if i use the 1.36 plugin, even though the actual skeleton is ok, as soon as I import an animation, the model breaks and the eye/mouth pops out on the animation. I am using Actorcore animations and your own reallusion...More
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Submitted by Mike_1

2

Votes
Not Reproducible
in both UE5.3 and UE5.4 when importing using the auto setup plugin, unreal engine crashes, everytime this happens...More
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Submitted by elliotgascoigne

0

Votes
Released
Packaging a project in unreal fails because the file RLPlugin.Build.cs consists of 89 rows of "eachRow:=" which then each generate the error pasted below.
Looking at the file in version for 5.3 (which works) the file is the same number of rows (89) but is actual code. So I'm guessing that...More
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Submitted by Light_shock

2

Votes
Assigned
The Unreal 5.4 C++ project with RLPlugin(Auto Setup 1.35 For Unreal 5.4) added compiles with a large number of errors and points to RLPlugin.Build.cs.
I tried to re-execute "Character_Creator_and_iClone_Auto_Setup_135_for_Unreal.exe" to make sure the file has not been modified. It turns out...More
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Submitted by 33201037