Votes
0
Product:
Character Creator 4
Version:
4.31
Status:
Active
Issue 10804
Bake Mesh Smooth Subdivision to Only Head (or selected body parts)
It's great that mesh smoothing on export has been added. It would be extra useful to have a check box for "just smooth head" or maybe a masking system. Much of the body isn't seen when it's hidden by clothing, etc, so this would be a nice optimization technique when porting to a gaming platform.
OS: Windows 10
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Submitted bydpolcino
1
COMMENTS (3)
ken_741248
It's deleting those parts of the mesh entirely at export, so it's doing exactly what you're looking for without being destructive to the model inside of Character Creator/iClone :) You can test for yourself quickly by bringing in a base character, going to Edit Mesh, drag selecting over a ton of faces, hiding them with the Visible Brush option, and turning on the option to delete hidden faces on export. 
Here's what it looks like after I brought the export into Maya with Delete Hidden Faces and Use Subdivided Mesh turned on in the export.
Attachment:
  • CC_Feedback_Export.png
dpolcino
Yes, I'm aware. Thanks. But wouldn't the mesh still be taking up some memory? Or I guess since it's not hidden but actually deleted, it could be okay?
ken_741248
If you hide meshes or certain parts of the body using the Mesh Tool, you can turn on "Delete Hidden Faces" on export, getting rid of all the body parts and faces you don't want subdivided entirely while still subdividing the shown meshes.
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