16 issues found

0

Votes
Released
i get this error window when i try it
i also tried with administrator, and still doesnt work...More
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Submitted by ahingel

0

Votes
Not Reproducible
When i try to send a custom non standard character to zbrush it creates duplicates of some meshes
and it also splits the character in 2 sub tools
so it makes it a bit complicated to delete the duplicates and combine the subtools(that it also creates duplicates again) and send it to cc4 again...More
  •  4
  •  392
Submitted by ahingel

0

Votes
Not a Bug
1. By default the body is not sent to Zbrush
2. I had to select all meshes in order to send to Zbrush and when I did it created duplicates of them
3. Cannot update morph expression with using ALL (finally did work after deleting the duplicates and making sure the body is selected)...More
  •  2
  •  883
Submitted by Ascensi

1

Votes
Active
Hello
When 3DXchange is not around and discontinued, How are we supposed to rig and import morphs of quadrupeds (for instance from DAZ)????????
this is what I get from your support team....More
  •  2
  •  381
Submitted by mirHadi

0

Votes
Active
Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4.
I have seen several videos of the suggested workflow...More
  •  1
  •  107
Submitted by albaccardounisa

0

Votes
Not Reproducible
Steps:
- Import via CC3+ Daz3D Character
- Create > Accessory...More
  •  1
  •  184
Submitted by Teupy

0

Votes
Closed
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well.
The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
  •  1
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Submitted by yayettah

0

Votes
Not Reproducible
I was following this workflow on a custom model:
https://www.youtube.com/watch?v=A-4lGCu76Sw&t=261s
after blender's work , im back to cc and import fbx file , and i drag the slider bar , the mesh just broken......More
  •  1
  •  229
Submitted by doomsday_y.93

0

Votes
Active
I don't know why we can't use the bone Gizmo display inside Edit Mesh, it almost seems like a waste for an extremely useful concept.
Sometimes with custom characters, bones or the mesh may drift apart from each other. The Bones might be in an ideal location but you want to have the rest of...More
  •  1
  •  230
Submitted by Ascensi

0

Votes
Released
Clothes are not converted correctly in Transformer.
I put clothes, hair, and shoes on DAZ's G8F, exported it with FBX, and loaded it with CC4's Transformer, but the hair, shirt, and shoes were loaded with a downward shift. The shape of the shirt has also collapsed.
Also, when I exported the...More
  •  1
  •  1250
Submitted by m_koshi
1 2