916 issues found

3

Votes
Active
I've recently purchased CC4 and have downloaded most of the free content. However, every time I try to download the "CC4 Projects" content through the content manager, CC4 crashes after a minute or two. Even if I exit and restart, the same thing happens. It looks like some of the content has...More
  •  0
  •  368
Submitted by Astro_Chris

3

Votes
Assigned
Steps to reproduce:
-Get trial download for an item on the marketplace.
-try to install it on CC4....More
  •  2
  •  534
Submitted by disastorm

3

Votes
Assigned
I'm working on a character for which I used the Camila example as a base. I repeated the steps below with an unmodified version of the Camila example and also got the crash.
Steps:
In the scene I select the mesh for the body....More
  •  4
  •  1204
Bug
Submitted by Zimos

3

Votes
Active
My experience is perfectly fine without this forced "help". I have to flip it back to 4096 immediately every darn time. My system doesn't even begin to break a sweat at these levels, which is why things like this are not a bad idea, optionally. At worst, I should be able to say no thank you...More
  •  0
  •  329
Submitted by bad_character

3

Votes
Active
new for update to CC4, goz for CC3 doesn't seam to work anymore. where I can download of install new goz for cc4 ?...More
  •  2
  •  708
Submitted by minhdt

3

Votes
Assigned
If Photoshop is selected as the default editor for textures, when editing a texture with Photoshop not started, it will ask for a license reactivation, as if it were used on a different PC. After inserting the correct Adobe id and password, Photoshop returned an error, as if it couldn't connect...More
  •  3
  •  1382
Submitted by virtuali

2

Votes
Active
When we transfer a character from Character Creator 4 (CC4) to Blender via the pipeline, the facial expression shape keys are successfully imported. However, using these shape keys can be quite challenging—primarily because there are too many of them, making it hard to find the ones we actually...More
  •  0
  •  92
Submitted by Elvisual

2

Votes
Active
This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only!
Standard bases are way too limited when it comes to character customization.
No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature...More
  •  0
  •  94
Submitted by 4u2ges

2

Votes
Active
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
  •  0
  •  106
Submitted by rizroc

2

Votes
Active
Hello,
I successfully rigged my non-CC-based character using CC4 AccuRig. Both the body and facial rigs are working flawlessly. I am trying to integrate the Expression Wrinkles system, which I can use for CC4 characters, into my custom character. However, when I attempt this, I receive the...More
  •  0
  •  90
Submitted by omerfirat
1234 5 6789 ... 92